#include using namespace std; #define endl '\n' typedef long long ll; const int N = 40; const int mod = 1e9 + 7; ll n, m, k, p; struct Point { ll x, y; string name; } a[N]; bool vis[N][N]; ll f[N][N]; int main(int argc, char const *argv[]) { ios::sync_with_stdio(false); cin.tie(nullptr), cout.tie(nullptr); cin >> n >> m >> k >> p; n++, m++; for (ll i = 1; i <= k; i++) { cin >> a[i].x >> a[i].y >> a[i].name; a[i].x++, a[i].y++; } ll ans = -1, ans_S = 0; for (ll S = 0; S < (1 << k); S++) { if (__builtin_popcountll(S) != p) continue; for (ll i = 1; i <= n; i++) for (ll j = 1; j <= m; j++) f[i][j] = vis[i][j] = 0; for (ll i = 1; i <= k; i++) if (!((S >> (i - 1)) & 1)) vis[a[i].x][a[i].y] = 1; f[1][1] = 1; for (ll i = 1; i <= n; i++) for (ll j = 1; j <= m; j++) { if (vis[i][j] || (i == 1 && j == 1)) continue; f[i][j] = f[i - 1][j] + f[i][j - 1]; } if (f[n][m] > ans) { ans = f[n][m]; ans_S = S; } } cout << ans % mod << endl; if (ans) for (ll i = 1; i <= k; i++) if ((ans_S >> (i - 1)) & 1) cout << a[i].name << endl; return 0; }