#include <bits/stdc++.h> using namespace std; #define overload4(_1, _2, _3, _4, name, ...) name #define rep1(n) for(int i = 0; i < (int)(n); ++i) #define rep2(i, n) for(int i = 0; i < (int)(n); ++i) #define rep3(i, a, b) for(int i = (a); i < (int)(b); ++i) #define rep4(i, a, b, c) for(int i = (a); i < (int)(b); i += (c)) #define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rrep(i,n) for(int i = (int)(n) - 1; i >= 0; --i) #define ALL(a) (a).begin(), (a).end() #define Sort(a) (sort((a).begin(), (a).end())) #define RSort(a) (sort((a).rbegin(), (a).rend())) #define UNIQUE(a) (a.erase(unique((a).begin(), (a).end()), (a).end())) using i64 = int64_t; using i128 = __int128_t; using ll = long long; using ul = unsigned long long; using ull = unsigned long long; using ld = long double; using vi = vector<int>; using vll = vector<long long>; using vull = vector<unsigned long long>; using vc = vector<char>; using vst = vector<string>; using vd = vector<double>; using vld = vector<long double>; using P = pair<long long, long long>; template<class T> long long sum(const T &a){ return accumulate(a.begin(), a.end(), 0LL); } template<class T> auto min(const T &a){ return *min_element(a.begin(), a.end()); } template<class T> auto max(const T &a){ return *max_element(a.begin(), a.end()); } const long long MINF = 0x7fffffffffff; const long long INF = 0x1fffffffffffffff; const long long MOD = 998244353; const long double EPS = 1e-9; const long double PI = acos(-1); template<class T> inline bool chmax(T &a, T b) { if(a < b) { a = b; return 1; } return 0; } template<class T> inline bool chmin(T &a, T b) { if(a > b) { a = b; return 1; } return 0; } template<typename T1, typename T2> istream &operator>>(istream &is, pair<T1, T2> &p){ is >> p.first >> p.second; return is; } template<typename T1, typename T2> ostream &operator<<(ostream &os, const pair<T1, T2> &p){ os << "(" << p.first << ", " << p.second << ")"; return os; } template<typename T> istream &operator>>(istream &is, vector<T> &v){ for(T &in : v) is >> in; return is; } template<typename T> ostream &operator<<(ostream &os, const vector<T> &v){ for(int i = 0; i < (int) v.size(); ++i){ os << v[i] << (i + 1 != (int) v.size() ? " " : ""); } return os; } template <typename T, typename S> ostream &operator<<(ostream &os, const map<T, S> &mp){ for(auto &[key, val] : mp){ os << key << ":" << val << " "; } return os; } template <typename T> ostream &operator<<(ostream &os, const set<T> &st){ auto itr = st.begin(); for(int i = 0; i < (int) st.size(); ++i){ os << *itr << (i + 1 != (int) st.size() ? " " : ""); itr++; } return os; } template <typename T> ostream &operator<<(ostream &os, const multiset<T> &st){ auto itr = st.begin(); for(int i = 0; i < (int) st.size(); ++i){ os << *itr << (i + 1 != (int) st.size() ? " " : ""); itr++; } return os; } template <typename T> ostream &operator<<(ostream &os, queue<T> q){ while(q.size()){ os << q.front() << " "; q.pop(); } return os; } template <typename T> ostream &operator<<(ostream &os, deque<T> q){ while(q.size()){ os << q.front() << " "; q.pop_front(); } return os; } template <typename T> ostream &operator<<(ostream &os, stack<T> st){ while(st.size()){ os << st.top() << " "; st.pop(); } return os; } template <class T, class Container, class Compare> ostream &operator<<(ostream &os, priority_queue<T, Container, Compare> pq){ while(pq.size()){ os << pq.top() << " "; pq.pop(); } return os; } template<class T, class U> void inGraph(vector<vector<T>> &G, U n, U m, bool directed = true, bool zero_index = true){ G.resize(n); for(int i = 0; i < m; i++){ int a, b; cin >> a >> b; if(!zero_index) a--, b--; G[a].push_back(b); if(!directed) G[b].push_back(a); } } template <typename T> long long binary_search(long long ok, long long ng, T check){ while(abs(ok - ng) > 1){ long long mid = (ok + ng) / 2; if(check(mid)) ok = mid; else ng = mid; } return ok; } template <typename T> long double binary_search_real(long double ok, long double ng, T check, int iter = 100){ for(int i = 0; i < iter; ++i){ long double mid = (ok + ng) / 2; if(check(mid)) ok = mid; else ng = mid; } return ok; } template <typename T> long long trisum(T a, T b){ long long res = ((b - a + 1) * (a + b)) / 2; return res; } template <typename T> T intpow(T x, int n){ T ret = 1; while(n > 0) { if(n & 1) (ret *= x); (x *= x); n >>= 1; } return ret; } template <typename T> T getReminder(T a, T b){ if(b == 0) return -1; if(a >= 0 && b > 0){ return a % b; } else if(a < 0 && b > 0){ return ((a % b) + b) % b; } else if(a >= 0 && b < 0){ return a % b; } else{ return (abs(b) - abs(a % b)) % b; } } template<class T, class U> inline T vin(T &vec, U n) { vec.resize(n); for(int i = 0; i < (int) n; ++i) cin >> vec[i]; return vec; } template<class T> inline void vout(T vec, string s = "\n"){ for(auto x : vec) cout << x << s; } template<class... T> void in(T&... a){ (cin >> ... >> a); } void out(){ cout << '\n'; } template<class T, class... Ts> void out(const T &a, const Ts&... b){ cout << a; (cout << ... << (cout << ' ', b)); cout << '\n'; } void fout(){ cout << endl; } template<class T, class... Ts> void fout(const T &a, const Ts&... b){ cout << a; (cout << ... << (cout << ' ', b)); cout << endl; } void debug(){ cerr << '\n'; } template<class T, class... Ts> void debug(const T &a, const Ts&... b){ cerr << a; (cerr << ... << (cerr << ' ', b)); cerr << '\n'; } ll T; void input(){ in(T); } void solve(){ ll n, i; in(n, i); if(i == 1){ out(n); return; } vll ans; ll cur = n, last = 20000; while(cur){ auto f = [&](ll x){ ll y = min(i, x - i); // x C y i128 res = 1; for(i128 j = x; j > x - y; j--){ res *= j; if(res >= INF) return false; } for(i128 j = 1; j <= y; j++){ res /= j; } return res <= cur; }; ll ok = binary_search(i, last, f); auto fv = [&](ll x){ ll y = min(i, x - i); // x C y i128 res = 1; for(i128 j = x; j > x - y; j--){ res *= j; } for(i128 j = 1; j <= y; j++){ res /= j; } return res; }; cur -= fv(ok); last = ok; i--; ans.push_back(ok); } out(ans); } int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); cout << fixed << setprecision(20); T = 1; // input(); while(T--) solve(); }