// #pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #include #include // #include using namespace std; using namespace atcoder; using mint = modint998244353; // using mint = modint1000000007; // using namespace boost::multiprecision; using uint = unsigned int; using ll = long long; // using l3 = __int128; using ull = unsigned long long; using ld = long double; using pii = pair; using pll = pair; using T3 = tuple; using G = vector>; #define rep(i, n) for (ll i = 0; i < (n); ++i) #define rep2(i, a, b) for (ll i = a; i < (b); ++i) #define rrep2(i, a, b) for (ll i = a-1; i >= (b); --i) #define rep3(i, a, b, c) for (ll i = a; i < (b); i+=c) #define rng(a) a.begin(),a.end() #define rrng(a) a.rbegin(),a.rend() #define popcount __builtin_popcount #define popcount_ll __builtin_popcountll #define fi first #define se second #define UNIQUE(v) sort(rng(v)), v.erase(unique(rng(v)), v.end()) #define MIN(v) *min_element(rng(v)) #define MAX(v) *max_element(rng(v)) #define SUM(v) accumulate(rng(v),0LL) #define IN(v, x) (find(rng(v),x) != v.end()) template bool chmin(T &a,T b){if(a>b){a=b;return 1;}else return 0;} template bool chmax(T &a,T b){if(a void printv(vector &v){rep(i,v.size())cout< void printvv(vector> &v){rep(i,v.size())rep(j,v[i].size())cout< dist(0, INF); return dist(mt);} pll op(pll a, pll b){return {a.fi+b.fi, a.se+b.se};} pll e(){return {0, 0};} pll mapping(ll f, pll x){return {f*x.se+x.fi, x.se};} ll composition(ll f, ll g){return f+g;} ll id(){return 0;} struct HLD { int n; vector> g; vector par, depth, subsize, heavy, head, pos; int cur; // add here (segtree, fenwicktree..) lazy_segtree seg; HLD(int _n) : n(_n), g(_n), par(_n, -1), depth(_n, 0), subsize(_n, 0), heavy(_n, -1), head(_n), pos(_n), cur(0), seg(_n){ rep(i, n) seg.set(i, {0,1}); } void add_edge(int u, int v) { g[u].push_back(v); g[v].push_back(u); } int dfs(int v, int p=-1) { par[v] = p; subsize[v] = 1; int max_subtree = 0; for (auto u: g[v]) if (u != p){ depth[u] = depth[v] + 1; int sz = dfs(u, v); if (sz > max_subtree){ max_subtree = sz; heavy[v] = u; } subsize[v] += sz; } return subsize[v]; } void decompose(int v, int h) { head[v] = h; pos[v] = cur++; if (heavy[v] != -1) { decompose(heavy[v], h); } for (auto u : g[v]) { if (u == par[v] || u == heavy[v]) continue; decompose(u, u); } } void build(int root=0) { dfs(root); decompose(root, root); } ll solve(int u, int v) { //** Edit return type ll res = 0; while (head[u] != head[v]) { if (depth[head[u]] < depth[head[v]]) swap(u, v); int L = pos[head[u]], R = pos[u]+1; // [L, R) seg.apply(L, R, 1); res += seg.prod(L, R).fi; u = par[head[u]]; } if (depth[u] < depth[v]) swap(u, v); int L = pos[v], R = pos[u]+1; seg.apply(L, R, 1); res += seg.prod(L, R).fi; return res; } }; int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); int n; cin >> n; HLD g(n); rep(i, n-1){ int u, v; cin >> u >> v; u--, v--; g.add_edge(u, v); } g.build(); int q; cin >> q; ll ans = 0; rep(qi, q){ int u, v; cin >> u >> v; u--, v--; ans += g.solve(u, v); } cout << ans << endl; return 0; }