#include <algorithm> #include <atcoder/all> #include <bitset> #include <cassert> #include <cmath> #include <ctime> #include <functional> #include <iomanip> #include <iostream> #include <map> #include <queue> #include <random> #include <set> #include <stack> #include <string> #include <tuple> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> using namespace std; using namespace atcoder; typedef long long ll; #define rep(i, n) for (int i = 0; i < (int)(n); i++) #define repr(i, n) for (int i = (int)(n) - 1; i >= 0; i--) #define repk(i, k, n) for (int i = k; i < (int)(n); i++) #define all(v) v.begin(), v.end() #define mod1 1000000007 #define mod2 998244353 #define mod3 100000007 #define vi vector<int> #define vs vector<string> #define vc vector<char> #define vl vector<ll> #define vb vector<bool> #define vvi vector<vector<int>> #define vvc vector<vector<char>> #define vvl vector<vector<ll>> #define vvb vector<vector<bool>> #define vvvi vector<vector<vector<int>>> #define vvvl vector<vector<vector<ll>>> #define pii pair<int, int> #define pil pair<int, ll> #define pli pair<ll, int> #define pll pair<ll, ll> #define vpii vector<pair<int, int>> #define vpll vector<pair<ll, ll>> #define vvpii vector<vector<pair<int, int>>> #define vvpll vector<vector<pair<ll, ll>>> template <typename T> void debug(T e) { cerr << e << endl; } template <typename T> void debug(vector<T> &v) { rep(i, v.size()) { cerr << v[i] << " "; } cerr << endl; } template <typename T> void debug(vector<vector<T>> &v) { rep(i, v.size()) { rep(j, v[i].size()) { cerr << v[i][j] << " "; } cerr << endl; } } template <typename T> void debug(vector<pair<T, T>> &v) { rep(i, v.size()) { cerr << v[i].first << " " << v[i].second << endl; } } template <typename T> void debug(set<T> &st) { for (auto itr = st.begin(); itr != st.end(); itr++) { cerr << *itr << " "; } cerr << endl; } template <typename T> void debug(multiset<T> &ms) { for (auto itr = ms.begin(); itr != ms.end(); itr++) { cerr << *itr << " "; } cerr << endl; } template <typename T> void debug(map<T, T> &mp) { for (auto itr = mp.begin(); itr != mp.end(); itr++) { cerr << itr->first << " " << itr->second << endl; } } void debug_out() { cerr << endl; } template <typename Head, typename... Tail> void debug_out(Head H, Tail... T) { cerr << H << " "; debug_out(T...); } using mint = modint998244353; void debug_mint1(vector<mint> &vec) { for (int i = 0; i < vec.size(); i++) { cerr << vec[i].val() << " "; } cerr << endl; } void debug_mint2(vector<vector<mint>> &vec) { for (int i = 0; i < vec.size(); i++) { for (int j = 0; j < vec[i].size(); j++) { cerr << vec[i][j].val() << " "; } cerr << endl; } } ll op(ll a, ll b) { return min(a, b); } ll e() { return 1000000000LL; } ll target = 0; bool f(ll x) { return x > target; } int main() { ll N, X; cin >> N >> X; vector<ll> A(N); for (ll i = 0; i < N; i++) { cin >> A[i]; } X--; if (X < N) { cout << A[X] << endl; return 0; } // 循環するのでそのパターンを求めたい segtree<ll, op, e> seg(N + 2); for (ll i = 0; i < N + 2; i++) { seg.set(i, 0); } for (ll i = 0; i < N; i++) { if (A[i] <= N) { seg.set(A[i], seg.get(A[i]) + 1); } } vector<ll> pattern(0); for (ll i = 0; i <= N; i++) { ll idx = seg.max_right<f>(0); pattern.push_back(idx); seg.set(idx, seg.get(idx) + 1); if (i < N) { if (A[i] <= N) { seg.set(A[i], seg.get(A[i]) - 1); } } } cout << pattern[(X - N) % (N + 1)] << endl; }