import bisect def main(): import sys input = sys.stdin.read().split() idx = 0 N = int(input[idx]) idx +=1 S = input[idx].strip() idx +=1 A = list(map(int, input[idx:idx+N])) idx += N Q = int(input[idx]) idx +=1 K = list(map(int, input[idx:idx+Q])) # Preprocess left and right directions for each i left_damage = [[] for _ in range(N)] left_enemy = [[] for _ in range(N)] right_damage = [[] for _ in range(N)] right_enemy = [[] for _ in range(N)] for i in range(N): # Left direction (i, i-1, ..., 0) current_damage = 0 current_enemies = 0 l_damage = [] l_enemy = [] for j in range(i + 1): pos = i - j current_damage += A[pos] if S[pos] == 'E': current_enemies += 1 l_damage.append(current_damage) l_enemy.append(current_enemies) left_damage[i] = l_damage left_enemy[i] = l_enemy # Right direction (i, i+1, ..., N-1) current_damage = 0 current_enemies = 0 r_damage = [] r_enemy = [] for j in range(N - i): pos = i + j current_damage += A[pos] if S[pos] == 'E': current_enemies += 1 r_damage.append(current_damage) r_enemy.append(current_enemies) right_damage[i] = r_damage right_enemy[i] = r_enemy # Process each query results = [] for k in K: max_e = 0 for i in range(N): # Left direction ld = left_damage[i] pos = bisect.bisect_right(ld, k) if pos == 0: e_left = 0 else: e_left = left_enemy[i][pos-1] # Right direction rd = right_damage[i] pos_r = bisect.bisect_right(rd, k) if pos_r == 0: e_right = 0 else: e_right = right_enemy[i][pos_r-1] current_max = max(e_left, e_right) if current_max > max_e: max_e = current_max results.append(max_e) # Output all results sys.stdout.write('\n'.join(map(str, results)) + '\n') if __name__ == '__main__': main()