//No.9 モンスターのレベル上げ #include #include #include #include #define N_MAX 1500 using namespace std; int N; typedef struct { int Level; int Count; } FM; bool compFm(const FM& x, const FM& y) { if (x.Level != y.Level) return x.Level < y.Level; else return x.Count < y.Count; } bool compC(const FM& x, const FM& y) { return x.Count > y.Count; } void swap(FM& x, FM& y) { FM t = y; y = x; x = t; } void resort(FM* fm) { for (int i = 0; i < N-1; ++i) if (fm[i].Level > fm[i + 1].Level || (fm[i].Level== fm[i + 1].Level && fm[i].Count > fm[i + 1].Count)) swap(fm[i], fm[i + 1]); } int main() { FM A[N_MAX], AA[N_MAX]; int B[N_MAX]; int ans = INT_MAX; cin >> N; std::memset(A, 0, sizeof(A)); for (int i = 0; i < N; ++i) { cin >> A[i].Level; } for (int i = 0; i < N; ++i) cin >> B[i]; sort(A, A + N , compFm); ////最初の敵選択ループ for (int f = 0; f < N; ++f) { std::memcpy(AA, A, sizeof(FM)*N); for (int i = 0; i < N; ++i) { int t = (f + i) % N; AA[0].Level += B[t] / 2; ++(AA[0].Count); resort(AA); } sort(AA, AA + N, compC); if (AA[0].Count < ans) ans = AA[0].Count; } cout << ans; return 0; }