// (⁠◕⁠ᴗ⁠◕⁠✿⁠) // #pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #include #define rep(i, n) for (ll i = 0; i < (n); i++) #define srep(i, s, n) for (ll i = s; i < (n); i++) #define len(x) ((int)(x).size()) #define all(x) (x).begin(), (x).end() using namespace std; template using vc = vector; template using vv = vc>; template using vvv = vv>; using vi = vc;using vvi = vv; using vvvi = vv; using ll = long long;using vl = vc;using vvl = vv; using vvvl = vv; using ld = long double; using vld = vc; using vvld = vc; using vvvld = vc; using uint = unsigned int; using ull = unsigned long long; const ld pi = acos(-1.0); const int inf = 0x3f3f3f3f; const ll INF = 0x3f3f3f3f3f3f3f3f; // const ll mod = 1000000007; const ll mod = 998244353; inline bool inside(ll y, ll x, ll H, ll W) {return 0 <= (y) and (y) < (H) and 0 <= (x) and (x) < (W); } #define debug(var) do{std::cout << #var << " : \n";view(var);}while(0) template void view(T e){cout << e << endl;} template void view(const vc& v){for(const auto& e : v){ cout << e << " "; } cout << endl;} template void view(const vv& vv){ for(const auto& v : vv){ view(v); } } void solve(){ ll N; cin >> N; ll bottom = 0, top = sqrt(N); while (top - bottom > 1){ ll mid = (top + bottom) / 2; ll c = 64 - __builtin_clzl(mid); if ((N >> c) > ((mid * mid) >> c)) bottom = mid; else top = mid; } for (ll sq = bottom;; sq++){ ll c = 64 - __builtin_clzl(sq); if ((N >> c) < ((sq * sq) >> c)) break; ll p = N ^ sq; if (sq * sq <= p && p < (sq + 1) * (sq + 1)){ cout << p << endl; return; } } cout << -1 << endl; } int main(){ int T; cin >> T; while (T--) solve(); }