#include using namespace std; using ll=long long; const ll ILL=2167167167167167167; const int INF=2100000000; #define rep(i,a,b) for (int i=(int)(a);i<(int)(b);i++) #define all(p) p.begin(),p.end() template using _pq = priority_queue, greater>; template int LB(vector &v,T a){return lower_bound(v.begin(),v.end(),a)-v.begin();} template int UB(vector &v,T a){return upper_bound(v.begin(),v.end(),a)-v.begin();} template bool chmin(T &a,T b){if(b bool chmax(T &a,T b){if(a void So(vector &v) {sort(v.begin(),v.end());} template void Sore(vector &v) {sort(v.begin(),v.end(),[](T x,T y){return x>y;});} bool yneos(bool a,bool upp=false){if(a){cout<<(upp?"YES\n":"Yes\n");}else{cout<<(upp?"NO\n":"No\n");}return a;} template void vec_out(vector &p,int ty=0){ if(ty==2){cout<<'{';for(int i=0;i<(int)p.size();i++){if(i){cout<<",";}cout<<'"'< T vec_min(vector &a){assert(!a.empty());T ans=a[0];for(auto &x:a) chmin(ans,x);return ans;} template T vec_max(vector &a){assert(!a.empty());T ans=a[0];for(auto &x:a) chmax(ans,x);return ans;} template T vec_sum(vector &a){T ans=T(0);for(auto &x:a) ans+=x;return ans;} int pop_count(long long a){int res=0;while(a){res+=(a&1),a>>=1;}return res;} template T square(T a){return a * a;} void solve(); // CITRUS CURIO CITY / FREDERIC int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int t = 1; // cin >> t; rep(i, 0, t) solve(); } void solve(){ int N; cin >> N; vector A(N); rep(i, 0, N) cin >> A[i]; int X = 0; rep(i, 0, N) X ^= A[i]; int K = INF; auto turn = [&](auto self, int id, int x, int judge = 0) -> bool { if (judge == 0) cout << id + 1 << " " << x << endl; X ^= A[id]; K = x; A[id] -= x; int ret; cin >> ret; if (judge) return true; if (ret == 1) return false; int i, y; cin >> i >> y; return self(self, i - 1, y, 1); }; if (X == 0){ cout << "Second" << endl; int id, x, rey; cin >> id >> x >> rey; turn(turn, id - 1, x, 1); } else{ cout << "First" << endl; } while (true){ bool ok = false; rep(i, 0, N){ int b = (A[i] ^ X); if (0 < b && b <= min(A[i], K)){ ok = turn(turn, i, b); break; } } if (!ok) break; } }