#include using namespace std; struct Initializer { Initializer() { cin.tie(0); ios::sync_with_stdio(0); cout << fixed << setprecision(15); } } initializer; int main() { int px, py, qx, qy; cin >> px >> py >> qx >> qy; cout << (abs(px - qx) + abs(py - qy)) / 2.0 << endl; }