#include #include #include #include #include #include #include #include using namespace std; #define FOR(i, begin, end) for(int i=(begin),i##_end_=(end);i std::vector sort_unique(std::vector vec) { sort(vec.begin(), vec.end()), vec.erase(unique(vec.begin(), vec.end()), vec.end()); return vec; } template int arglb(const std::vector &v, const T &x) { return std::distance(v.begin(), std::lower_bound(v.begin(), v.end(), x)); } #include constexpr int D = 26; int Encode(const string &s3) { assert(s3.size() == 3); int a = s3[0] - 'a'; int b = s3[1] - 'a'; int c = s3[2] - 'a'; return a * D * D + b * D + c; } int main() { cin.tie(nullptr), ios::sync_with_stdio(false); int N, Q; string S; cin >> N >> Q >> S; vector> queries(Q); for (auto &[tp, l, r, a] : queries) { cin >> tp; if (tp == 1) { cin >> l >> a; --l; r = -1; } else if (tp == 2) { cin >> l >> r >> a; --l; } else { assert(false); } } vector> w2is(D * D * D); REP(i, N - 2) w2is[Encode(S.substr(i, 3))].push_back(i); { auto T = S; for (auto [tp, l, r, a] : queries) { if (tp == 1) { T[l] = a[0]; FOR(i, l - 2, l + 1) { if (i >= 0 and i + 2 < N) w2is[Encode(T.substr(i, 3))].push_back(i); } } } } for (auto &is : w2is) is = sort_unique(is); vector> bit0(D * D * D); vector> bit1(D * D * D); REP(d, D * D * D) { bit0[d] = atcoder::fenwick_tree(w2is[d].size()); bit1[d] = atcoder::fenwick_tree(w2is[d].size()); } REP(i, N - 2) { const auto e = Encode(S.substr(i, 3)); const int pos = arglb(w2is[e], i); bit0[e].add(pos, 1); bit1[e].add(pos, i); } { for (auto [tp, l, r, a] : queries) { if (tp == 1) { FOR(i, l - 2, l + 1) { if (i >= 0 and i + 2 < N) { const int e = Encode(S.substr(i, 3)); const int pos = arglb(w2is[e], i); bit0[e].add(pos, -1); bit1[e].add(pos, -i); } } S[l] = a[0]; FOR(i, l - 2, l + 1) { if (i >= 0 and i + 2 < N) { const int e = Encode(S.substr(i, 3)); const int pos = arglb(w2is[e], i); bit0[e].add(pos, +1); bit1[e].add(pos, +i); } } } else { const int e = Encode(a); const int il = arglb(w2is[e], l); const int ir = arglb(w2is[e], r - 2); long long prod0 = bit0[e].sum(il, ir); auto prod1 = bit1[e].sum(il, ir); cout << prod1 - prod0 * (l - 1) << '\n'; } } } }