#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace atcoder; typedef long long ll; #define rep(i, n) for (int i = 0; i < (int)(n); i++) #define repr(i, n) for (int i = (int)(n) - 1; i >= 0; i--) #define repk(i, k, n) for (int i = k; i < (int)(n); i++) #define all(v) v.begin(), v.end() #define mod1 1000000007 #define mod2 998244353 #define mod3 100000007 #define vi vector #define vs vector #define vc vector #define vl vector #define vb vector #define vvi vector> #define vvc vector> #define vvl vector> #define vvb vector> #define vvvi vector>> #define vvvl vector>> #define pii pair #define pil pair #define pli pair #define pll pair #define vpii vector> #define vpll vector> #define vvpii vector>> #define vvpll vector>> // using mint = modint998244353; template void debug(T e) { cerr << e << endl; } template void debug(vector& v) { rep(i, v.size()) { cerr << v[i] << " "; } cerr << endl; } template void debug(vector>& v) { rep(i, v.size()) { rep(j, v[i].size()) { cerr << v[i][j] << " "; } cerr << endl; } } template void debug(vector>& v) { rep(i, v.size()) { cerr << v[i].first << " " << v[i].second << endl; } } template void debug(set& st) { for (auto itr = st.begin(); itr != st.end(); itr++) { cerr << *itr << " "; } cerr << endl; } template void debug(multiset& ms) { for (auto itr = ms.begin(); itr != ms.end(); itr++) { cerr << *itr << " "; } cerr << endl; } template void debug(map& mp) { for (auto itr = mp.begin(); itr != mp.end(); itr++) { cerr << itr->first << " " << itr->second << endl; } } void debug_out() { cerr << endl; } template void debug_out(Head H, Tail... T) { cerr << H << " "; debug_out(T...); } using mint = modint1000000007; void debug_mint1(vector& vec) { for (int i = 0; i < vec.size(); i++) { cerr << vec[i].val() << " "; } cerr << endl; } void debug_mint2(vector>& vec) { for (int i = 0; i < vec.size(); i++) { for (int j = 0; j < vec[i].size(); j++) { cerr << vec[i][j].val() << " "; } cerr << endl; } } struct S { ll value; ll size; }; S op(S a, S b) { return S{a.value + b.value, a.size + b.size}; } S e() { return S{0, 0}; } S mapping(ll f, S x) { return S{x.value + f * x.size, x.size}; } ll composition(ll f, ll g) { return f + g; } ll id() { return 0LL; } int main() { cin.tie(nullptr); ios::sync_with_stdio(false); ll N, M; cin >> N >> M; vector A(N); vector L(N); vector R(N); for (ll i = 0; i < N; i++) { cin >> A[i] >> L[i] >> R[i]; L[i]--; R[i]--; } ll Q; cin >> Q; vector X(Q); vector Y(Q); vector U(Q); vector V(Q); for (ll i = 0; i < Q; i++) { cin >> X[i] >> Y[i] >> U[i] >> V[i]; X[i]--; Y[i]--; U[i]--; V[i]--; } // 区間更新区間和の遅延セグ木本 lazy_segtree seg1(M); lazy_segtree seg2(M); lazy_segtree seg3(M); for (ll i = 0; i < M; i++) { seg1.set(i, S{0, 1}); seg3.set(i, S{0, 1}); } for (ll i = 0; i < N; i++) { seg1.apply(L[i], R[i] + 1, 1); seg3.apply(i, i + 1, A[i]); } ll ans = 0; for (ll i = 0; i < N; i++) { ll cnt = R[i] - L[i] + 1; ll all_val = seg3.prod(L[i], R[i] + 1).value; ans += A[i] * cnt - all_val; } vector now_h(N, -1); vector now_L(N, -1); vector now_R(N, -1); for (ll i = 0; i < N; i++) { now_h[i] = i; now_L[i] = L[i]; now_R[i] = R[i]; } // debug(now_h); // debug(now_L); // debug(now_R); // debug(ans); for (ll i = 0; i < Q; i++) { // 古い影響を打ち消す seg1.apply(now_L[X[i]], now_R[X[i]] + 1, -1); ll cnt_old = now_R[X[i]] - now_L[X[i]] + 1; ll all_val_old = seg3.prod(now_L[X[i]], now_R[X[i]] + 1).value; // debug_out(cnt_old, all_val_old); ans -= (A[X[i]] * cnt_old - all_val_old); cnt_old = seg1.prod(now_h[X[i]], now_h[X[i]] + 1).value; // debug_out(cnt_old); ans += A[X[i]] * cnt_old; seg3.apply(now_h[X[i]], now_h[X[i]] + 1, -A[X[i]]); seg3.apply(Y[i], Y[i] + 1, A[X[i]]); // 新しい影響を加える ll cnt_new = V[i] - U[i] + 1; ll all_val_new = seg3.prod(U[i], V[i] + 1).value; // debug_out(cnt_new, all_val_new); ans += (A[X[i]] * cnt_new - all_val_new); cnt_new = seg1.prod(Y[i], Y[i] + 1).value; // debug_out(cnt_new); ans -= cnt_new * A[X[i]]; seg1.apply(U[i], V[i] + 1, 1); now_h[X[i]] = Y[i]; now_L[X[i]] = U[i]; now_R[X[i]] = V[i]; cout << ans << endl; } }