#include using namespace std; using ll=long long; const ll ILL=2167167167167167167; const int INF=2100000000; #define rep(i,a,b) for (int i=(int)(a);i<(int)(b);i++) #define all(p) p.begin(),p.end() template using _pq = priority_queue, greater>; template int LB(vector &v,T a){return lower_bound(v.begin(),v.end(),a)-v.begin();} template int UB(vector &v,T a){return upper_bound(v.begin(),v.end(),a)-v.begin();} template bool chmin(T &a,T b){if(b bool chmax(T &a,T b){if(a void So(vector &v) {sort(v.begin(),v.end());} template void Sore(vector &v) {sort(v.begin(),v.end(),[](T x,T y){return x>y;});} bool yneos(bool a,bool upp=false){if(a){cout<<(upp?"YES\n":"Yes\n");}else{cout<<(upp?"NO\n":"No\n");}return a;} template void vec_out(vector &p,int ty=0){ if(ty==2){cout<<'{';for(int i=0;i<(int)p.size();i++){if(i){cout<<",";}cout<<'"'< T vec_min(vector &a){assert(!a.empty());T ans=a[0];for(auto &x:a) chmin(ans,x);return ans;} template T vec_max(vector &a){assert(!a.empty());T ans=a[0];for(auto &x:a) chmax(ans,x);return ans;} template T vec_sum(vector &a){T ans=T(0);for(auto &x:a) ans+=x;return ans;} int pop_count(long long a){int res=0;while(a){res+=(a&1),a>>=1;}return res;} template T square(T a){return a * a;} void solve(); // POP'N ROLL MUSIC / TOMOO int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int t = 1; // cin >> t; rep(i, 0, t) solve(); } void solve(){ ll H, W, K; cin >> H >> W >> K; vector A(H, vector(W)); vector B(H, vector(W)); rep(i, 0, H) rep(j, 0, W) cin >> A[i][j]; rep(i, 0, H) rep(j, 0, W) cin >> B[i][j]; ll ans = 0; vector S(H + 1, vector(W + 1)); rep(i, 0, H) rep(j, 0, W) S[i + 1][j + 1] = A[i][j]; rep(i, 0, H + 1) rep(j, 0, W) S[i][j + 1] += S[i][j]; rep(i, 0, H) rep(j, 0, W + 1) S[i + 1][j] += S[i][j]; vector X(H, vector(2, INF)), Y(W, vector(2, INF)); auto upd = [&](vector &v, int a) -> void { chmin(v[1], a); if (v[0] > v[1]) swap(v[0], v[1]); }; rep(i, 0, H) rep(j, 0, W) upd(X[i], B[i][j]), upd(Y[j], B[i][j]); rep(i, 0, H) rep(j, 0, W){ ll P = S[i + 1][W] - S[i][W]; ll Q = S[H][j + 1] - S[H][j]; int c = B[i][j]; int a = X[i][0]; int b = Y[j][0]; if (c == a) a = X[i][1]; if (c == b) b = Y[j][1]; if (c <= min(a, b)){ chmax(ans, (P + (K >> c)) * (Q + (K >> c))); } else if (c > max(a, b)){ if (a > b){ swap(a, b); swap(P, Q); } auto f = [&](ll x) -> ll { ll y = ((K - (x << b)) >> a); return (P + y) * (Q + x); }; ll L = 0, R = (K >> b); while (R - L > 5){ ll m1 = (L * 2 + R) / 3; ll m2 = (L + R * 2) / 3; if (f(m1) < f(m2)) L = m1; else R = m2; } rep(i, L, R + 1) chmax(ans, f(i)); } else{ if (a >= c){ swap(P, Q); swap(b, a); } assert(a < c); auto f = [&](ll x) -> ll { ll y = ((K - (x << c)) >> a); return (P + y + x) * (Q + x); }; ll L = 0, R = (K >> c); while (R - L > 5){ ll m1 = (L * 2 + R) / 3; ll m2 = (L + R * 2) / 3; if (f(m1) < f(m2)) L = m1; else R = m2; } rep(i, L, R + 1) chmax(ans, f(i)); } } cout << ans << "\n"; } /* * 行と列を fix して考えてみる * 真ん中を上げるか、それ以外の列、行を選んで上げるか * (X + a + c)(Y + b + c) = XY + Ya + Xb + ba + c(X + a + Y + b + c) * 真ん中の要素の B が最大のとき、そいつを 1 上げるより、他二つを上げた方がいい * このとき、大きい方をあげる回数を三分探索すればいい * 最小のときもそいつを上げ続けるとして良い * 真ん中のときも同様で、 * 三分探索すればいい */