#include using namespace std; using ll = long long; template struct csr { using itr = typename std::vector::iterator; struct Node { itr st, en; itr begin() { return st; } itr end() { return en; } int size() { return en - st; } T operator[](int p){ return st[p]; } }; const int N; std::vector start; std::vector E; std::vector> edge; csr(int n) : N(n), start(n + 1) {} void add_edge(int u, T v){ assert(0 <= u && u < N); start[u + 1]++; edge.emplace_back(u, v); } void build(){ E.resize(edge.size()); for(int i = 0; i < N; i++) start[i + 1] += start[i]; auto cnt = start; for(auto [u, v] : edge) E[cnt[u]++] = v; } Node operator[](int p) { return Node{E.begin() + start[p], E.begin() + start[p + 1]}; } }; int main() { ios::sync_with_stdio(false); cin.tie(0); int n, m, s, t, u, v; ll k; cin >> n >> m >> k >> s >> t; s--, t--; if(k % 2 == 1){ cout << "Yes\n"; return 0; } assert(s != t); csr g(n); vector> B(n); for(int i = 0; i < n; i++){ B[i].fill(false); B[i][i] = true; } for(int i = 0; i < m; i++){ cin >> u >> v; u--, v--; B[u][v] = B[v][u] = true; g.add_edge(u, v); g.add_edge(v, u); } g.build(); queue> que; auto bfs = [&](int from){ vector> dp(n); for(int i = 0; i < n; i++) dp[i].fill(1ll << 60); que.emplace(from, 0); dp[from][0] = 0; while(!que.empty()){ auto [v, s] = que.front(); que.pop(); for(auto u : g[v]){ if(dp[v][s] + 1 >= dp[u][s ^ 1]) continue; dp[u][s ^ 1] = dp[v][s] + 1; que.emplace(u, s ^ 1); } } return dp; }; auto d1 = bfs(s); auto d2 = bfs(t); for(int i = 0; i < n; i++){ for(int j = 0; j < n; j++){ if(B[i][j]) continue; for(int S = 0; S < 4; S++){ ll c = d1[i][S / 2] + d2[j][S & 1] + 1; if(c <= k && (k - c) % 2 == 0){ cout << "Yes\n"; return 0; } } } } for(int i = 0; i < n; i++){ for(int j = 0; j < 4; j++){ ll c = d1[i][j / 2] + d2[i][j & 1]; if(c <= k && (k - c) % 2 == 0){ cout << "Yes\n"; return 0; } } } assert(min(d1[t][0], d1[t][1]) == (1ll << 60)); int cnt = g[s].size() + g[t].size() - (B[s][t] ? 2 : 0); if(cnt >= 1){ cout << "Yes\n"; return 0; } cout << "No\n"; }