#include using namespace std; using ll=long long; const ll ILL=2167167167167167167; const int INF=2100000000; #define rep(i,a,b) for (int i=(int)(a);i<(int)(b);i++) #define all(p) p.begin(),p.end() template using _pq = priority_queue, greater>; template int LB(vector &v,T a){return lower_bound(v.begin(),v.end(),a)-v.begin();} template int UB(vector &v,T a){return upper_bound(v.begin(),v.end(),a)-v.begin();} template bool chmin(T &a,T b){if(b bool chmax(T &a,T b){if(a void So(vector &v) {sort(v.begin(),v.end());} template void Sore(vector &v) {sort(v.begin(),v.end(),[](T x,T y){return x>y;});} bool yneos(bool a,bool upp=false){if(a){cout<<(upp?"YES\n":"Yes\n");}else{cout<<(upp?"NO\n":"No\n");}return a;} template void vec_out(vector &p,int ty=0){ if(ty==2){cout<<'{';for(int i=0;i<(int)p.size();i++){if(i){cout<<",";}cout<<'"'< T vec_min(vector &a){assert(!a.empty());T ans=a[0];for(auto &x:a) chmin(ans,x);return ans;} template T vec_max(vector &a){assert(!a.empty());T ans=a[0];for(auto &x:a) chmax(ans,x);return ans;} template T vec_sum(vector &a){T ans=T(0);for(auto &x:a) ans+=x;return ans;} int pop_count(long long a){int res=0;while(a){res+=(a&1),a>>=1;}return res;} template T square(T a){return a * a;} #include using mint = atcoder::modint998244353; void solve(); // POP'N ROLL MUSIC / TOMOO int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int t = 1; // cin >> t; rep(i, 0, t) solve(); } void solve(){ int N; cin >> N; vector p(N); rep(i, 0, N) cin >> p[i]; So(p); // 答えは 10^4 以下になる // 0 がないから簡単? if (N % 2 == 0){ vector q; int ind = 0; while (ind != N){ if (ind + 1 == N || p[ind] != p[ind + 1]){ q.push_back(p[ind]); ind++; } else ind += 2; } N = q.size(); swap(p, q); ll ans = INF; do{ ll a = 0, b = 0; rep(i, 0, N){ if (i * 2 == N) swap(a, b); a *= 10; a += p[i]; } chmin(ans, abs(a - b)); } while (next_permutation(all(p))); cout << ans << "\n"; } else { mint a = 0, b = 0; rep(i, 0, (N + 1) / 2){ a *= 10; a += p[i]; } rep(i, 0, N / 2){ b *= 10; b += p[N - i - 1]; } assert(false); cout << (a - b).val() << "\n"; return; } }