#include using namespace std; #define _p(...) (void)printf(__VA_ARGS__) #define forr(x,arr) for(auto&& x:arr) #define _overload3(_1,_2,_3,name,...) name #define _rep2(i,n) _rep3(i,0,n) #define _rep3(i,a,b) for(int i=int(a);i=int(a);i--) #define rrep(...) _overload3(__VA_ARGS__,_rrep3,_rrep2,)(__VA_ARGS__) #define ALL(x) (x).begin(), (x).end() #define BIT(n) (1LL<<(n)) #define SZ(x) ((int)(x).size()) #define fst first #define snd second typedef long long ll; typedef vector vi;typedef vector vvi;typedef pair pii;typedef vector vpii; void Main() { int N; cin >> N; double px, py, pz; cin >> px >> py >> pz; vector X(N), Y(N), Z(N); rep(i, N) { cin >> X[i] >> Y[i] >> Z[i]; } double ans = 0; rep(i, N) { double ax = X[i]; double ay = Y[i]; double az = Z[i]; rep(j, i+1, N) { double bx = X[j]; double by = Y[j]; double bz = Z[j]; double abx = ax - bx; double aby = ay - by; double abz = az - bz; rep(k, j+1, N) { double cx = X[k]; double cy = Y[k]; double cz = Z[k]; double acx = ax - cx; double acy = ay - cy; double acz = az - cz; double hx = aby * acz - abz * acy; double hy = abz * acx - abx * acz; double hz = abx * acy - aby * acx; double d = hx * -ax + hy * -ay + hz * -az; double si = fabs(hx * px + hy * py + hz * pz + d); double bo = sqrt(hx*hx + hy*hy + hz*hz); double D = si / bo; ans += D; } } } _p("%.20f\n", ans); } int main() { cin.tie(0); ios::sync_with_stdio(false); Main(); return 0; }