#include using namespace std; #define _p(...) (void)printf(__VA_ARGS__) #define forr(x,arr) for(auto&& x:arr) #define _overload3(_1,_2,_3,name,...) name #define _rep2(i,n) _rep3(i,0,n) #define _rep3(i,a,b) for(int i=int(a);i=int(a);i--) #define rrep(...) _overload3(__VA_ARGS__,_rrep3,_rrep2,)(__VA_ARGS__) #define ALL(x) (x).begin(), (x).end() #define BIT(n) (1LL<<(n)) #define SZ(x) ((int)(x).size()) #define fst first #define snd second typedef long long ll; typedef vector vi;typedef vector vvi;typedef pair pii;typedef vector vpii; struct P3D { double x, y, z; P3D() : x(0), y(0), z(0) {}; P3D(double x, double y, double z) : x(x), y(y), z(z) {}; }; P3D sub(const P3D &a, const P3D &b) { P3D ret(a.x-b.x, a.y-b.y, a.z-b.z); return ret; } P3D cross(const P3D &a, const P3D &b) { P3D ret(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); return ret; } double distance(const P3D &p, const P3D &a, const P3D &b, const P3D &c) { P3D ab = sub(a, b); P3D ac = sub(a, c); P3D h = cross(ab, ac); double d = h.x * -a.x + h.y * -a.y + h.z * -a.z; double si = fabs(h.x * p.x + h.y * p.y + h.z * p.z + d); double bo = sqrt(h.x * h.x + h.y * h.y + h.z * h.z); return si / bo; } void Main() { int N; cin >> N; P3D p; cin >> p.x >> p.y >> p.z; vector Q(N); rep(i, N) { cin >> Q[i].x >> Q[i].y >> Q[i].z; } double ans = 0; rep(i, N) { rep(j, i+1, N) { rep(k, j+1, N) { P3D &a = Q[i]; P3D &b = Q[j]; P3D &c = Q[k]; double D = distance(p, a, b, c); ans += D; } } } _p("%.20f\n", ans); } int main() { cin.tie(0); ios::sync_with_stdio(false); Main(); return 0; }