#include using namespace std; #define _p(...) (void)printf(__VA_ARGS__) #define forr(x,arr) for(auto&& x:arr) #define _overload3(_1,_2,_3,name,...) name #define _rep2(i,n) _rep3(i,0,n) #define _rep3(i,a,b) for(int i=int(a);i=int(a);i--) #define rrep(...) _overload3(__VA_ARGS__,_rrep3,_rrep2,)(__VA_ARGS__) #define ALL(x) (x).begin(), (x).end() #define BIT(n) (1LL<<(n)) #define SZ(x) ((int)(x).size()) #define fst first #define snd second typedef long long ll; typedef vector vi;typedef vector vvi;typedef pair pii;typedef vector vpii; using State = array; int dp[14][14][14][14][53][53][2]; // node: 状態 // depth: 手番。偶数は先手、奇数は後手。 int alphabeta(State& node, int depth, int alpha, int beta) { int &RET = dp[node[0]][node[1]][node[2]][node[3]][node[4]][node[5]][depth % 2]; if (RET != -1) return RET; int pla = 4 + depth % 2; int opo = pla == 4 ? 5 : 4; bool e = 0; rep(i, 4) { rep(j, 1, 4) { if (node[i] >= j) { State next(node); next[i] -= j; next[pla] += j; if (next[i] == 0) { int half = (next[opo] + 1) / 2; next[pla] += half; next[opo] -= half; } e = 1; alpha = max(alpha, -alphabeta(next, depth+1, -beta, -alpha)); if (alpha >= beta) { return RET = alpha; } } } } if (!e) return RET = (depth % 2 ? -1 : 1) * (node[4] - node[5]); return RET = alpha; } int minimax(State& node, int depth) { return alphabeta(node, depth, -1e9, 1e9); } void Main() { int N1, N2, N3, N4; scanf("%d%d%d%d", &N1, &N2, &N3, &N4); memset(dp, 0xff, sizeof(dp)); State state {{N1, N2, N3, N4, 0, 0}}; int score = minimax(state, 0); if (score > 0) puts("Taro"); else if (score < 0) puts("Jiro"); else puts("Draw"); } int main() { cin.tie(0); ios::sync_with_stdio(false); Main(); return 0; }