using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { public void Proc() { Reader.IsDebug = false; int[] inpt = Reader.ReadLine().Split(' ').Select(a => int.Parse(a)).ToArray(); int pointCount = inpt[0]; int connectCount = inpt[1]; for (int i = 0; i < connectCount; i++) { inpt = Reader.ReadLine().Split(' ').Select(a => int.Parse(a)).ToArray(); if (!con.ContainsKey(inpt[0])) { con.Add(inpt[0], new Dictionary()); } con[inpt[0]][inpt[1]] = true; if (!con.ContainsKey(inpt[1])) { con.Add(inpt[1], new Dictionary()); } con[inpt[1]][inpt[0]] = true; } Dictionary> from1 = new Dictionary>(); Dictionary> to1 = new Dictionary>(); bool ans = false; if (con.ContainsKey(1)) { foreach (int pos1 in con[1].Keys) { if (con.ContainsKey(pos1)) { foreach (int pos2 in con[pos1].Keys) { if (pos2 == 1) { continue; } if (!from1.ContainsKey(pos1)) { from1.Add(pos1, new Dictionary()); } from1[pos1][pos2] = true; if (!to1.ContainsKey(pos2)) { to1.Add(pos2, new Dictionary()); } to1[pos2][pos1] = true; } } } foreach (int pos1 in from1.Keys) { foreach (int pos2 in from1[pos1].Keys) { foreach (int pos3 in from1.Keys) { if (pos1 == pos3 || pos2 == pos3) { continue; } foreach (int pos4 in from1[pos3].Keys) { if (pos1 == pos4 || pos2 == pos4) { continue; } if (con.ContainsKey(pos2) && con[pos2].ContainsKey(pos4)) { ans = true; break; } } if (ans) { break; } } if (ans) { break; } } if (ans) { break; } } } Console.WriteLine(ans ? "YES" : "NO"); } private Dictionary> con = new Dictionary>(); public class Reader { public static bool IsDebug = true; private static String PlainInput = @" 7 10 1 2 1 3 1 4 1 5 2 3 2 4 2 6 3 4 3 7 4 5 "; private static System.IO.StringReader Sr = null; public static string ReadLine() { if (IsDebug) { if (Sr == null) { Sr = new System.IO.StringReader(PlainInput.Trim()); } return Sr.ReadLine(); } else { return Console.ReadLine(); } } } static void Main() { Program prg = new Program(); prg.Proc(); } }