#include "bits/stdc++.h" #include #define _CRT_SECURE_NO_WARNINGS #define REP(i, n) for(decltype(n) i = 0; i < (n); i++) #define REP2(i, x, n) for(decltype(x) i = (x); i < (n); i++) #define REP3(i, x, n) for(decltype(x) i = (x); i <= (n); i++) #define RREP(i, n) for (decltype(n) i = (n) - 1; i >= 0; i--) #define ALL(a) (a).begin(),(a).end() #define SORT(c) sort((c).begin(),(c).end()) #define DESCSORT(c) sort(c.begin(), c.end(), greater()) using namespace std; const int INF = 1000000000; const double PI = 3.1415926535897932384626433832795; // N, E, S, W const int dx[4] = { 1, 0, -1, 0}; const int dy[4] = { 0, 1, 0, -1}; using LL = long long int; using LD = long double; using pii = pair; using pll = pair; using pdd = pair; using vi = vector; using vvi = vector; using vvvi = vector; using vl = vector; using vvl = vector; using vvvl = vector; using vd = vector; using vs = vector; using vb = vector; //============================================== int main() { ios::sync_with_stdio(false); cin.tie(0); string player1, player2, p1, p2; string tmp; cin >> player1 >> p1 >> tmp; cin >> player2 >> p2 >> tmp; if (p1 == p2) { cout << "-1" << "\n"; return 0; } if (p1.size() != p2.size()) { if (p1.size() > p2.size()) cout << player1 << "\n"; else cout << player2 << "\n"; } else { if (p1 > p2) cout << player1 << "\n"; else cout << player2 << "\n"; } return 0; }