// Begin include: "../../template/template.hpp" using namespace std; // intrinstic #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Begin include: "util.hpp" namespace yamada { using ll = long long; using i64 = long long; using u64 = unsigned long long; using i128 = __int128_t; using u128 = __uint128_t; using lld = long double; template using V = vector; template using VV = vector>; template using VVV = vector>>; template using VVVV = vector>>>; using vl = vector; using vd = V; using vs = V; using vvl = vector>; using vvvl = vector>>; using vvvvl = vector>>>; template using minpq = priority_queue, greater>; template using maxpq = priority_queue, less>; template struct P : pair { template P(Args... args) : pair(args...) {} using pair::first; using pair::second; P &operator+=(const P &r) { first += r.first; second += r.second; return *this; } P &operator-=(const P &r) { first -= r.first; second -= r.second; return *this; } P &operator*=(const P &r) { first *= r.first; second *= r.second; return *this; } template P &operator*=(const S &r) { first *= r, second *= r; return *this; } P operator+(const P &r) const { return P(*this) += r; } P operator-(const P &r) const { return P(*this) -= r; } P operator*(const P &r) const { return P(*this) *= r; } template P operator*(const S &r) const { return P(*this) *= r; } P operator-() const { return P{-first, -second}; } }; using pl = P; using vp = V; using vvp = VV; constexpr int inf = 1001001001; constexpr long long infLL = 4004004004004004004LL; template inline bool amin(T &x, U y) { return (y < x) ? (x = y, true) : false; } template inline bool amax(T &x, U y) { return (x < y) ? (x = y, true) : false; } template inline T Max(const vector &v) { return *max_element(begin(v), end(v)); } template inline T Min(const vector &v) { return *min_element(begin(v), end(v)); } template inline long long Sum(const vector &v) { return accumulate(begin(v), end(v), T(0)); } template int lb(const vector &v, const T &a) { return lower_bound(begin(v), end(v), a) - begin(v); } template int ub(const vector &v, const T &a) { return upper_bound(begin(v), end(v), a) - begin(v); } constexpr long long TEN(int n) { long long ret = 1, x = 10; for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1); return ret; } template vector mkrui(const vector &v, bool rev = false) { vector ret(v.size() + 1); if (rev) { for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1]; } else { for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i]; } return ret; }; template vector mkuni(const vector &v) { vector ret(v); sort(ret.begin(), ret.end()); ret.erase(unique(ret.begin(), ret.end()), ret.end()); return ret; } template vector mkord(int N, F f) { vector ord(N); iota(begin(ord), end(ord), 0); sort(begin(ord), end(ord), f); return ord; } template vector mkinv(vector &v) { int max_val = *max_element(begin(v), end(v)); vector inv(max_val + 1, -1); for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i; return inv; } vector mkiota(int n) { vector ret(n); iota(begin(ret), end(ret), 0); return ret; } template T mkrev(const T &v) { T w{v}; reverse(begin(w), end(w)); return w; } template bool nxp(T &v) { return next_permutation(begin(v), end(v)); } // 返り値の型は入力の T に依存 // i 要素目 : [0, a[i]) template vector> product(const vector &a) { vector> ret; vector v; auto dfs = [&](auto rc, int i) -> void { if (i == (int)a.size()) { ret.push_back(v); return; } for (int j = 0; j < a[i]; j++) v.push_back(j), rc(rc, i + 1), v.pop_back(); }; dfs(dfs, 0); return ret; } template vector Digit(T a, const U &x, int siz = -1) { vector ret; while (a > 0) { ret.emplace_back(a % x); a /= x; } if (siz >= 0) while ((int)ret.size() < siz) ret.emplace_back(0); return ret; } // F : function(void(T&)), mod を取る操作 // T : 整数型のときはオーバーフローに注意する template T Power(T a, long long n, const T &I, const function &f) { T res = I; for (; n; f(a = a * a), n >>= 1) { if (n & 1) f(res = res * a); } return res; } // T : 整数型のときはオーバーフローに注意する template T Power(T a, long long n, const T &I = T{1}) { return Power(a, n, I, function{[](T &) -> void {}}); } template T Rev(const T &v) { T res = v; reverse(begin(res), end(res)); return res; } template vector Transpose(const vector &v) { using U = typename T::value_type; if(v.empty()) return {}; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) res[j][i] = v[i][j]; return res; } template vector Rotate(const vector &v, int clockwise = true) { using U = typename T::value_type; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) { if (clockwise) res[W - 1 - j][i] = v[i][j]; else res[j][H - 1 - i] = v[i][j]; } return res; } template T bisect(T ok, T bad, F pred) { if (ok == bad) return ok; while (bad - ok > 1) { T mid = ok + (bad - ok) / 2; (pred(mid) ? ok : bad) = mid; } return bad; } template T bisect_double(T ok, T bad, F pred, int iter = 100) { if (ok == bad) return ok; while (iter--) { T mid = ok + (bad - ok) / 2; (pred(mid) ? ok : bad) = mid; } return bad; } template bool inLR(T L, T x, T R){ return (L <= x && x < R); } bool YESNO(bool b) { std::cout << (b ? "YES\n" : "NO\n"); return b; } bool YesNo(bool b) { std::cout << (b ? "Yes\n" : "No\n"); return b; } template std::string toFraction(mint a, int M) { for (int deno = 1; deno <= M; deno++) { mint inv = ((mint)deno).inverse(); for (int nume = -M; nume <= M; nume++) { mint val = inv * nume; if (val == a) { if (deno == 1) return std::to_string(nume); return std::to_string(nume) + "/" + std::to_string(deno); } } } return "NF"; } template void mout(mint a, int M = 100) { std::cout << toFraction(a, M) << "\n"; } template void mout(std::vector A, int M = 100) { for (int i = 0; i < (int)A.size(); i++) { std::cout << toFraction(A[i], M) << (i == (int)A.size() - 1 ? "\n" : " "); } } bool is_square(uint64_t n) { if (n < 2) return true; uint64_t r = static_cast(sqrtl(static_cast(n))); if (r * r == n) return true; ++r; return r * r == n; } template struct CumulativeSum { std::vector S; CumulativeSum(std::vector &A) { int N = A.size(); S.resize(N + 1); for (int i = 0; i < N; i++) S[i + 1] = S[i] + A[i]; } T query(int l, int r) { return (l <= r ? S[r] - S[l] : (T)0); } inline T operator()(int l, int r) { return query(l, r); } }; long long floor(long long a, long long b) { assert(b != 0); if (b < 0) a = -a, b = -b; return a / b - (a % b < 0); } long long under(long long a, long long b) { assert(b != 0); if (b < 0) a = -a, b = -b; return a / b - (a % b <= 0); } long long ceil(long long a, long long b) { assert(b != 0); if (b < 0) a = -a, b = -b; return a / b + (a % b > 0); } long long over(long long a, long long b) { assert(b != 0); if (b < 0) a = -a, b = -b; return a / b + (a % b >= 0); } long long modulo(long long a, long long b) { assert(b > 0); long long c = a % b; return c < 0 ? c + b : c; } } // namespace yamada // End include: "util.hpp" // Begin include: "bitop.hpp" namespace yamada { __attribute__((target("popcnt"))) inline int popcnt(const u64 &a) { return __builtin_popcountll(a); } inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int ctz(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; } template inline int gbit(const T &a, int i) { return (a >> i) & 1; } template inline void sbit(T &a, int i, bool b) { if (gbit(a, i) != b) a ^= T(1) << i; } constexpr long long PW(int n) { return 1LL << n; } constexpr long long MSK(int n) { return (1LL << n) - 1; } } // namespace yamada // End include: "bitop.hpp" // Begin include: "inout.hpp" namespace yamada { template ostream &operator<<(ostream &os, const pair &p) { os << p.first << " " << p.second; return os; } template istream &operator>>(istream &is, pair &p) { is >> p.first >> p.second; return is; } template ostream &operator<<(ostream &os, const vector &v) { int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template istream &operator>>(istream &is, vector &v) { for (auto &x : v) is >> x; return is; } istream &operator>>(istream &is, __int128_t &x) { string S; is >> S; x = 0; int flag = 0; for (auto &c : S) { if (c == '-') { flag = true; continue; } x *= 10; x += c - '0'; } if (flag) x = -x; return is; } istream &operator>>(istream &is, __uint128_t &x) { string S; is >> S; x = 0; for (auto &c : S) { x *= 10; x += c - '0'; } return is; } ostream &operator<<(ostream &os, __int128_t x) { if (x == 0) return os << 0; if (x < 0) os << '-', x = -x; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } ostream &operator<<(ostream &os, __uint128_t x) { if (x == 0) return os << 0; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } void in() {} template void in(T &t, U &...u) { cin >> t; in(u...); } void out() { cout << "\n"; } template void out(const T &t, const U &...u) { cout << t; if (sizeof...(u)) cout << sep; out(u...); } struct IoSetupYamada { IoSetupYamada() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(7); } } iosetupyamada; } // namespace yamada // End include: "inout.hpp" // Begin include: "macro.hpp" #define each(x, v) for (auto&& x : v) #define each2(x, y, v) for (auto&& [x, y] : v) #define each3(x, y, z, v) for (auto&& [x, y, z] : v) #define all(v) (v).begin(), (v).end() #define rep1(a) for (long long _ = 0; _ < (long long)(a); ++_) #define rep2(i, a) for (long long i = 0; i < (long long)(a); ++i) #define rep3(i, a, b) for (long long i = a; i < (long long)(b); ++i) #define rep4(i, a, b, c) for (long long i = a; i < (long long)(b); i += c) #define overload4(a, b, c, d, e, ...) e #define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rep1r(a) for (long long i = (long long)(a)-1; i >= 0LL; --i) #define rep2r(i, a) for (long long i = (long long)(a)-1; i >= 0LL; --i) #define rep3r(i, a, b) for (long long i = (long long)(b)-1; i >= (long long)(a); --i) #define overload3(a, b, c, d, ...) d #define repr(...) overload3(__VA_ARGS__, rep3r, rep2r, rep1r)(__VA_ARGS__) #define eb emplace_back #define mkp make_pair #define mkt make_tuple #define fi first #define se second #define vv(type, name, h, ...) \ vector > name(h, vector(__VA_ARGS__)) #define vvv(type, name, h, w, ...) \ vector>> name( \ h, vector>(w, vector(__VA_ARGS__))) #define vvvv(type, name, a, b, c, ...) \ vector>>> name( \ a, vector>>( \ b, vector>(c, vector(__VA_ARGS__)))) #define ini(...) \ int __VA_ARGS__; \ in(__VA_ARGS__) #define inl(...) \ long long __VA_ARGS__; \ in(__VA_ARGS__) #define ins(...) \ string __VA_ARGS__; \ in(__VA_ARGS__) #define in2(s, t) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i]); \ } #define in3(s, t, u) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i]); \ } #define in4(s, t, u, v) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i], v[i]); \ } #define die(...) \ do { \ yamada::out(__VA_ARGS__);\ return; \ } while (0) // End include: "macro.hpp" namespace yamada { void solve(); } int main() { yamada::solve(); } // End include: "../../template/template.hpp" // Begin include: "../../segment-tree/lazy-segment-tree-utility.hpp" // Begin include: "../monoid/basic.hpp" namespace Monoid { template struct Common { constexpr Derived operator+(const Derived &b) const { Derived r = static_cast(*this); return r += b; } constexpr Derived operator-(const Derived &b) const { Derived r = static_cast(*this); return r -= b; } constexpr Derived operator-() const { return Derived() - static_cast(*this); } constexpr operator T() const { return static_cast(*this).a; } constexpr bool operator==(const Derived &b) const { return static_cast(*this).a == b.a; } constexpr bool operator!=(const Derived &b) const { return static_cast(*this).a != b.a; } }; template struct Plus : Common, T> { static constexpr bool COMMUTATIVE = 1; using value_type = T; T a; constexpr Plus &operator+=(const Plus &b) { a += T(b); return *this; } constexpr Plus &operator-=(const Plus &b) { a -= T(b); return *this; } constexpr Plus() : a() {} constexpr Plus(T _a) : a(_a) {} }; template struct Max : Common, T> { static constexpr bool COMMUTATIVE = 1; using value_type = T; T a; constexpr Max &operator+=(const Max &b) { a = std::max(a, T(b)); return *this; } constexpr Max() : a(MINF) {} constexpr Max(T _a) : a(_a) {} }; template struct Min : Common, T> { static constexpr bool COMMUTATIVE = 1; using value_type = T; T a; constexpr Min &operator+=(const Min &b) { a = std::min(a, T(b)); return *this; } constexpr Min() : a(INF) {} constexpr Min(T _a) : a(_a) {} }; template struct Update : Common, T> { static constexpr bool COMMUTATIVE = 0; using value_type = T; T a; constexpr Update &operator+=(const Update &b) { if (T(b) != UNUSED_VALUE) a = T(b); return *this; } constexpr Update() : a(UNUSED_VALUE) {} constexpr Update(T _a) : a(_a) {} }; template struct CntMonoid { // コンテスト中にこれを直接扱うのは、頭が爆発するので非推奨 static constexpr bool COMMUTATIVE = MonoidBase::COMMUTATIVE; using value_type = typename std::pair; using T = value_type; using T_Base = typename MonoidBase::value_type; T a; constexpr CntMonoid &operator+=(const CntMonoid &b) { a.first += T(b).first; a.second += T(b).second; return *this; } constexpr CntMonoid() : a(0, MonoidBase()) {} constexpr CntMonoid(T _a) : a(_a) {} constexpr CntMonoid(T_Base _a) : a(1, _a) {} constexpr CntMonoid operator+(const CntMonoid &b) const { return CntMonoid(*this) += b; } constexpr operator T() const { return a; } constexpr operator T_Base() const { return T_Base(a.second); } constexpr bool operator==(const CntMonoid &b) const { return CntMonoid(*this).a == b.a; } constexpr bool operator!=(const CntMonoid &b) const { return CntMonoid(*this).a != b.a; } }; template struct Affine : Common, std::pair> { static constexpr bool COMMUTE = 0; using value_type = std::pair; using T = value_type; T a; constexpr Affine &operator+=(const Affine &b) { a.first *= T(b).first; a.second *= T(b).first; a.second += T(b).second; return *this; } constexpr Affine() : a(1, 0) {} constexpr Affine(T _a) : a(_a) {} constexpr Affine(mint fi, mint se) : a({fi, se}) {} }; } // namespace Monoid namespace ActedMonoid { using namespace Monoid; template struct CRTP : Base { using Base::Base; constexpr Derived& operator+=(const Derived& b) { Base::operator+=(b); return static_cast(*this); }; constexpr Derived operator+(const Derived& b) const { Derived r = static_cast(*this); return r += b; } constexpr bool operator==(const Derived &b) const { return static_cast(*this).a == b.a; } constexpr bool operator!=(const Derived &b) const { return static_cast(*this).a != b.a; } }; template struct Add_Max : CRTP, Max> { using Base = CRTP, Max>; using Base::Base; using ActingMonoid = Plus; constexpr Add_Max &operator^=(const ActingMonoid &b) { this->a += T(b); return *this; } constexpr Add_Max operator^(const ActingMonoid &b) { return Add_Max(*this) ^= b; } }; template struct Add_Min : CRTP, Min> { using Base = CRTP, Min>; using Base::Base; using ActingMonoid = Plus; constexpr Add_Min &operator^=(const ActingMonoid &b) { this->a += T(b); return *this; } constexpr Add_Min operator^(const ActingMonoid &b) { return Add_Min(*this) ^= b; } }; template struct Add_Sum : CRTP, CntMonoid>> { using Base = CRTP, CntMonoid>>; using Base::Base; using ActingMonoid = Plus; constexpr Add_Sum &operator^=(const ActingMonoid &b) { (this->a).second += T(b) * (this->a).first; return *this; } constexpr Add_Sum operator^(const ActingMonoid &b) { return Add_Sum(*this) ^= b; } }; template struct Update_Max : CRTP, Max> { using Base = CRTP, Max>; using Base::Base; using ActingMonoid = Update; constexpr Update_Max &operator^=(const ActingMonoid &b) { if (T(b) != MINF) this->a = T(b); return *this; } constexpr Update_Max operator^(const ActingMonoid &b) { return Update_Max(*this) ^= b; } }; template struct Update_Min : CRTP, Min> { using Base = CRTP, Min>; using Base::Base; using ActingMonoid = Update; constexpr Update_Min &operator^=(const ActingMonoid &b) { if (T(b) != INF) this->a = T(b); return *this; } constexpr Update_Min operator^(const ActingMonoid &b) { return Update_Min(*this) ^= b; } }; template struct Update_Sum : CRTP, CntMonoid>> { using Base = CRTP, CntMonoid>>; using Base::Base; using ActingMonoid = Update; constexpr Update_Sum &operator^=(const ActingMonoid &b) { if (T(b) != UNUSED_VALUE) (this->a).second = T(b) * (this->a).first; return *this; } constexpr Update_Sum operator^(const ActingMonoid &b) { return Update_Sum(*this) ^= b; } }; template struct Affine_Sum : CRTP, CntMonoid>> { using Base = CRTP, CntMonoid>>; using Base::Base; using ActingMonoid = Affine; constexpr Affine_Sum &operator^=(const ActingMonoid &b) { ((this->a).second).a *= b.a.first; ((this->a).second).a += b.a.second * (this->a).first; return *this; } constexpr Affine_Sum operator^(const ActingMonoid &b) { return Affine_Sum(*this) ^= b; } }; } // namespace ActedMonoid // End include: "../monoid/basic.hpp" // Begin include: "lazy-segment-tree.hpp" template struct LazySegmentTree { using S = AM; using F = typename AM::ActingMonoid; int N, LOG, M; std::vector dat; // このライブラリはlaz反映済式 std::vector laz; LazySegmentTree() {} LazySegmentTree(int N) { build(N); } template LazySegmentTree(int N, I init) { build(N, init); } template LazySegmentTree(const std::vector& v) { build(v); } void set(int p, S x) { assert(0 <= p && p < N); p += M; for (int i = LOG; i >= 1; i--) push(p >> i); dat[p] = x; for (int i = 1; i <= LOG; i++) update(p >> i); } void multiply(int p, const S& x) { assert(0 <= p && p < N); p += M; for (int i = LOG; i >= 1; i--) push(p >> i); dat[p] += x; for (int i = 1; i <= LOG; i++) update(p >> i); } S get(int p) { assert(0 <= p && p < N); p += M; for (int i = LOG; i >= 1; i--) push(p >> i); return dat[p]; } std::vector get() { for (int k = 1; k < M; k++) push(k); return {dat.begin() + M, dat.begin() + M + N}; } S operator[](const int &k) { return get(k); } S prod(int l, int r) { assert(0 <= l && l <= r && r <= N); if (l == r) return S(); l += M, r += M; for (int i = LOG; i >= 1; i--) { if (((l >> i) << i) != l) push(l >> i); if (((r >> i) << i) != r) push((r - 1) >> i); } S xl, xr; while (l < r) { if (l & 1) xl = xl + dat[l++]; if (r & 1) xr = dat[--r] + xr; l >>= 1, r >>= 1; } return xl + xr; } S prod() { return dat[1]; } inline S operator()(int l, int r) { return prod(l, r); } void apply(int l, int r, F f) { assert(0 <= l && l <= r && r <= N); if (l == r) return; l += M, r += M; for (int i = LOG; i >= 1; i--) { if (((l >> i) << i) != l) push(l >> i); if (((r >> i) << i) != r) push((r - 1) >> i); } int l2 = l, r2 = r; while (l < r) { if (l & 1) apply_at(l++, f); if (r & 1) apply_at(--r, f); l >>= 1, r >>= 1; } l = l2, r = r2; for (int i = 1; i <= LOG; i++) { if (((l >> i) << i) != l) update(l >> i); if (((r >> i) << i) != r) update((r - 1) >> i); } } template int max_right(int l, const G check) { assert(0 <= l && l <= N); assert(check(S())); if (l == N) return N; l += M; for (int i = LOG; i >= 1; i--) push(l >> i); S sm; do { while (l % 2 == 0) l >>= 1; if (!check(sm + dat[l])) { while (l < M) { push(l); l = (2 * l); if (check(sm + dat[l])) sm += dat[l++]; } return l - M; } sm += dat[l++]; } while ((l & -l) != l); return N; } template int min_left(int r, const G check) { assert(0 <= r && r <= N); assert(check(S())); if (r == 0) return 0; r += M; for (int i = LOG; i >= 1; i--) push((r - 1) >> i); S sm; do { r--; while (r > 1 && (r % 2)) r >>= 1; if (!check(dat[r] + sm)) { while (r < M) { push(r); r = (2 * r + 1); if (check(dat[r] + sm)) sm = dat[r--] + sm; } return r + 1 - M; } sm = dat[r] + sm; } while ((r & -r) != r); return 0; } private: void update(int k) { dat[k] = dat[k * 2] + dat[k * 2 + 1]; } void apply_at(int k, F f) { dat[k] ^= f; if (k < M) laz[k] += f; } void push(int k) { if (laz[k] == F()) return; apply_at(2 * k, laz[k]), apply_at(2 * k + 1, laz[k]); laz[k] = F(); } void build(int _N) { build(_N, [](int i) -> S { return S(); }); } template void build(const std::vector& v) { build(v.size(), [&](int i) -> S { return S(v[i]); }); } template void build(int _N, I init) { N = _N, LOG = 1; while ((1 << LOG) < N) ++LOG; M = 1 << LOG; dat.assign(M << 1, S()); laz.assign(M, F()); for (int i = 0; i < N; i++) dat[M + i] = init(i); for (int i = M - 1; i >= 1; i--) update(i); } }; // End include: "lazy-segment-tree.hpp" template using AddMax_LazySegmentTree = LazySegmentTree>; template using AddMin_LazySegmentTree = LazySegmentTree>; template using AddSum_LazySegmentTree = LazySegmentTree>; template using UpdateMax_LazySegmentTree = LazySegmentTree>; template using UpdateMin_LazySegmentTree = LazySegmentTree>; template using UpdateSum_LazySegmentTree = LazySegmentTree>; template using AffineSum_LazySegmentTree = LazySegmentTree>; // End include: "../../segment-tree/lazy-segment-tree-utility.hpp" void yamada::solve() { inl(N); ++N; vl L(N),R(N); in(R.back()); inl(K); ++K; rep(i,N-1){ in(R[i]); L[i+1]=R[i]; } // 長さx以上を2つ以上つくれるときにtrue auto check=[&](ll x)->bool{ // Aの添字i未満見て、長さx以上をk個作ったときの最大ブロック個数 ll M=2; vv(ll,dp,N+1,M+1,-infLL); dp[0][0]=0; rep(i,N)rep(k,M+1)if(dp[i][k]>=0){ if(k=K; }; ll ans=bisect(0LL,infLL,check)-1; out(ans); }