#include using namespace std; #define _p(...) (void)printf(__VA_ARGS__) #define forr(x,arr) for(auto&& x:arr) #define _overload3(_1,_2,_3,name,...) name #define _rep2(i,n) _rep3(i,0,n) #define _rep3(i,a,b) for(int i=int(a);i=int(a);i--) #define rrep(...) _overload3(__VA_ARGS__,_rrep3,_rrep2,)(__VA_ARGS__) #define ALL(x) (x).begin(), (x).end() #define BIT(n) (1LL<<(n)) #define SZ(x) ((int)(x).size()) #define fst first #define snd second using ll=long long;using pii=pair;using vb=vector; using vi=vector;using vvi=vector;using vvvi=vector; using vl=vector;using vvl=vector;using vvvl=vector; using vd=vector;using vvd=vector;using vvvd=vector; using vpii=vector;using vvpii=vector;using vvvpii=vector; class BipartiteMatching { bool dfs(int v) { used[v] = true; for (int i = 0; i < (int) G[v].size(); i++) { int u = G[v][i], w = match[u]; if (w < 0 || (!used[w] && dfs(w))) { match[v] = u; match[u] = v; return true; } } return false; } public: int V; vector> G; vector match; vector used; BipartiteMatching(int V) : V(V), G(V), match(V, -1), used(V) {} void add_edge(int u, int v) { G[u].push_back(v); G[v].push_back(u); } int matching() { int res = 0; for (int v = 0; v < V; v++) { if (match[v] < 0) { fill(used.begin(), used.end(), 0); if (dfs(v)) { res++; } } } return res; } }; void Main() { int H, W; cin >> H >> W; vector B(H); rep(y, H) cin >> B[y]; auto node_id = [&](int y, int x){ return y * W + x; }; BipartiteMatching bm(H * W); rep(y, H) rep(x, W) { if (x+1 <= W-1 && B[y][x] != '.' && B[y][x+1] != '.') { bm.add_edge(node_id(y, x), node_id(y, x+1)); } if (y+1 <= H-1 && B[y][x] != '.' && B[y+1][x] != '.') { bm.add_edge(node_id(y, x), node_id(y+1, x)); } } int m = bm.matching(); int ub = 0, uw = 0; rep(y,H) rep(x,W) if (B[y][x] != '.') { if (bm.match[node_id(y, x)] == -1) { if ((y+x) % 2) ub++; else uw++; } } int ans = m * 100; int mi = min(ub, uw); //cout<<"uw: "<