#include #define rep(i,n) for(int i=0;i> px >> py >> qx >> qy; cout << fixed << setprecision(1) << (abs(px-qx) / 2.0 + abs(py-qy) / 2.0) << endl; } int main(){cin.tie(0);ios_base::sync_with_stdio(false);solve();return 0;}