// Begin include: "../../template/multitest-template.hpp" using namespace std; // intrinstic #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Begin include: "util.hpp" namespace yamada { using ll = long long; using i64 = long long; using u64 = unsigned long long; using i128 = __int128_t; using u128 = __uint128_t; using lld = long double; template using V = vector; template using VV = vector>; template using VVV = vector>>; template using VVVV = vector>>>; using vl = vector; using vd = V; using vs = V; using vvl = vector>; using vvvl = vector>>; using vvvvl = vector>>>; template using minpq = priority_queue, greater>; template using maxpq = priority_queue, less>; template struct P : pair { template P(Args... args) : pair(args...) {} using pair::first; using pair::second; P &operator+=(const P &r) { first += r.first; second += r.second; return *this; } P &operator-=(const P &r) { first -= r.first; second -= r.second; return *this; } P &operator*=(const P &r) { first *= r.first; second *= r.second; return *this; } template P &operator*=(const S &r) { first *= r, second *= r; return *this; } P operator+(const P &r) const { return P(*this) += r; } P operator-(const P &r) const { return P(*this) -= r; } P operator*(const P &r) const { return P(*this) *= r; } template P operator*(const S &r) const { return P(*this) *= r; } P operator-() const { return P{-first, -second}; } }; using pl = P; using vp = V; using vvp = VV; constexpr int inf = 1001001001; constexpr long long infLL = 4004004004004004004LL; template inline bool amin(T &x, U y) { return (y < x) ? (x = y, true) : false; } template inline bool amax(T &x, U y) { return (x < y) ? (x = y, true) : false; } template inline T Max(const vector &v) { return *max_element(begin(v), end(v)); } template inline T Min(const vector &v) { return *min_element(begin(v), end(v)); } template inline long long Sum(const vector &v) { return accumulate(begin(v), end(v), T(0)); } template int lb(const vector &v, const T &a) { return lower_bound(begin(v), end(v), a) - begin(v); } template int ub(const vector &v, const T &a) { return upper_bound(begin(v), end(v), a) - begin(v); } constexpr long long TEN(int n) { long long ret = 1, x = 10; for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1); return ret; } template vector mkrui(const vector &v, bool rev = false) { vector ret(v.size() + 1); if (rev) { for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1]; } else { for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i]; } return ret; }; template vector mkuni(const vector &v) { vector ret(v); sort(ret.begin(), ret.end()); ret.erase(unique(ret.begin(), ret.end()), ret.end()); return ret; } template vector mkord(int N, F f) { vector ord(N); iota(begin(ord), end(ord), 0); sort(begin(ord), end(ord), f); return ord; } template vector mkinv(vector &v) { int max_val = *max_element(begin(v), end(v)); vector inv(max_val + 1, -1); for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i; return inv; } vector mkiota(int n) { vector ret(n); iota(begin(ret), end(ret), 0); return ret; } // g o f vector p_mrg(vector f, const vector &g) { for (int i = 0; i < (int)f.size(); i++) f[i]=g[f[i]]; return f; } template vector p_shf(const vector& f, const vector& A, const bool inv = false) { int n = A.size(); vector ret(n); if (!inv) for (int i = 0; i < n; i++) ret[f[i]] = A[i]; else for (int i = 0; i < n; i++) ret[i] = A[f[i]]; return ret; } template T mkrev(const T &v) { T w{v}; reverse(begin(w), end(w)); return w; } template bool nxp(T &v) { return next_permutation(begin(v), end(v)); } // 返り値の型は入力の T に依存 // i 要素目 : [0, a[i]) template vector> product(const vector &a) { vector> ret; vector v; auto dfs = [&](auto rc, int i) -> void { if (i == (int)a.size()) { ret.push_back(v); return; } for (int j = 0; j < a[i]; j++) v.push_back(j), rc(rc, i + 1), v.pop_back(); }; dfs(dfs, 0); return ret; } template vector Digit(T a, const U &x, int siz = -1) { vector ret; while (a > 0) { ret.emplace_back(a % x); a /= x; } if (siz >= 0) while ((int)ret.size() < siz) ret.emplace_back(0); return ret; } // F : function(void(T&)), mod を取る操作 // T : 整数型のときはオーバーフローに注意する template T Power(T a, long long n, const T &I, const function &f) { T res = I; for (; n; f(a = a * a), n >>= 1) { if (n & 1) f(res = res * a); } return res; } // T : 整数型のときはオーバーフローに注意する template T Power(T a, long long n, const T &I = T{1}) { return Power(a, n, I, function{[](T &) -> void {}}); } template T Rev(const T &v) { T res = v; reverse(begin(res), end(res)); return res; } template vector Transpose(const vector &v) { using U = typename T::value_type; if(v.empty()) return {}; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) res[j][i] = v[i][j]; return res; } template vector Rotate(const vector &v, int clockwise = true) { using U = typename T::value_type; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) { if (clockwise) res[W - 1 - j][i] = v[i][j]; else res[j][H - 1 - i] = v[i][j]; } return res; } template T bisect(T ok, T bad, F pred) { if (ok == bad) return ok; while (bad - ok > 1) { T mid = ok + (bad - ok) / 2; (pred(mid) ? ok : bad) = mid; } return bad; } template T bisect_double(T ok, T bad, F pred, int iter = 100) { if (ok == bad) return ok; while (iter--) { T mid = ok + (bad - ok) / 2; (pred(mid) ? ok : bad) = mid; } return bad; } template bool inLR(T L, T x, T R){ return (L <= x && x < R); } bool YESNO(bool b) { std::cout << (b ? "YES\n" : "NO\n"); return b; } bool YesNo(bool b) { std::cout << (b ? "Yes\n" : "No\n"); return b; } bool yesno(bool b) { std::cout << (b ? "yes\n" : "no\n"); return b; } bool is_square(uint64_t n) { if (n < 2) return true; uint64_t r = static_cast(sqrtl(static_cast(n))); if (r * r == n) return true; ++r; return r * r == n; } template struct CumulativeSum { std::vector S; CumulativeSum(std::vector &A) { int N = A.size(); S.resize(N + 1); for (int i = 0; i < N; i++) S[i + 1] = S[i] + A[i]; } T query(int l, int r) { return (l <= r ? S[r] - S[l] : (T)0); } T query() { return S.back(); } inline T operator()(int l, int r) { return query(l, r); } inline T operator()() { return query(); } }; long long Floor(long long a, long long b) { assert(b != 0); if (b < 0) a = -a, b = -b; return a / b - (a % b < 0); } long long Under(long long a, long long b) { assert(b != 0); if (b < 0) a = -a, b = -b; return a / b - (a % b <= 0); } long long Ceil(long long a, long long b) { assert(b != 0); if (b < 0) a = -a, b = -b; return a / b + (a % b > 0); } long long Over(long long a, long long b) { assert(b != 0); if (b < 0) a = -a, b = -b; return a / b + (a % b >= 0); } long long Modulo(long long a, long long b) { assert(b > 0); long long c = a % b; return c < 0 ? c + b : c; } } // namespace yamada // End include: "util.hpp" // Begin include: "bitop.hpp" namespace yamada { __attribute__((target("popcnt"))) inline int popcnt(const u64 &a) { return __builtin_popcountll(a); } inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; } template inline int gbit(const T &a, int i) { return (a >> i) & 1; } template inline void sbit(T &a, int i, bool b) { if (gbit(a, i) != b) a ^= T(1) << i; } constexpr long long PW(int n) { return 1LL << n; } constexpr long long MSK(int n) { return (1LL << n) - 1; } } // namespace yamada // End include: "bitop.hpp" // Begin include: "inout.hpp" namespace yamada { template ostream &operator<<(ostream &os, const array &v); template istream &operator>>(istream &is, array &v); template ostream &operator<<(ostream &os, const vector &v); template istream &operator>>(istream &is, vector &v); template ostream &operator<<(ostream &os, const pair &p); template istream &operator>>(istream &is, pair &p); template ostream &operator<<(ostream &os, const pair &p) { os << p.first << " " << p.second; return os; } template istream &operator>>(istream &is, pair &p) { is >> p.first >> p.second; return is; } template ostream &operator<<(ostream &os, const vector &v) { int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template istream &operator>>(istream &is, vector &v) { for (auto &x : v) is >> x; return is; } template ostream &operator<<(ostream &os, const array &v) { for (int i = 0; i < K; i++) os << (i ? " " : "") << v[i]; return os; } template istream &operator>>(istream &is, array &v) { for (auto &x : v) is >> x; return is; } istream &operator>>(istream &is, __int128_t &x) { string S; is >> S; x = 0; int flag = 0; for (auto &c : S) { if (c == '-') { flag = true; continue; } x *= 10; x += c - '0'; } if (flag) x = -x; return is; } istream &operator>>(istream &is, __uint128_t &x) { string S; is >> S; x = 0; for (auto &c : S) { x *= 10; x += c - '0'; } return is; } ostream &operator<<(ostream &os, __int128_t x) { if (x == 0) return os << 0; if (x < 0) os << '-', x = -x; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } ostream &operator<<(ostream &os, __uint128_t x) { if (x == 0) return os << 0; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } void in() {} template void in(T &t, U &...u) { cin >> t; in(u...); } void out() { cout << "\n"; } template void out(const T &t, const U &...u) { cout << t; if constexpr (sizeof...(u)) { cout << sep; out(u...); } else out(); } void fout() { cout << endl; } template void fout(const T &t, const U &...u) { cout << t; if constexpr (sizeof...(u)) { cout << sep; fout(u...); } else fout(); } void wout() {} template void wout(const T &t, const U &...u) { cout << t; if constexpr (sizeof...(u)) { cout << sep; wout(u...); } else wout(); } template std::string toFraction(const mint &a) { for (int deno = 1; deno <= iter; deno++) { mint inv = ((mint)deno).inverse(); for (int nume = 0; nume <= iter; nume++) { mint val = inv * nume; if (val == a) { if (deno == 1) return std::to_string(nume); return std::to_string(nume) + "/" + std::to_string(deno); } else if (-val == a) { if (deno == 1) return std::to_string(-nume); return std::to_string(-nume) + "/" + std::to_string(deno); } } } return "NF"; } void mout() { cout << endl; } template void mout(const mint &a, const U &...u) { std::cout << toFraction(a); if constexpr (sizeof...(u)) { cout << sep; mout(u...); } else mout(); } template void mout(std::vector &A) { for (int i = 0; i < (int)A.size(); i++) { std::cout << toFraction(A[i], iter) << (i == (int)A.size() - 1 ? "\n" : " "); } } struct IoSetupYamada { IoSetupYamada() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(7); } } iosetupyamada; } // namespace yamada // End include: "inout.hpp" // Begin include: "macro.hpp" #define each(x, v) for (auto&& x : v) #define each2(x, y, v) for (auto&& [x, y] : v) #define each3(x, y, z, v) for (auto&& [x, y, z] : v) #define all(v) (v).begin(), (v).end() #define rep1(a) for (long long _ = 0; _ < (long long)(a); ++_) #define rep2(i, a) for (long long i = 0; i < (long long)(a); ++i) #define rep3(i, a, b) for (long long i = a; i < (long long)(b); ++i) #define rep4(i, a, b, c) for (long long i = a; i < (long long)(b); i += c) #define overload4(a, b, c, d, e, ...) e #define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rep1r(a) for (long long i = (long long)(a)-1; i >= 0LL; --i) #define rep2r(i, a) for (long long i = (long long)(a)-1; i >= 0LL; --i) #define rep3r(i, a, b) for (long long i = (long long)(b)-1; i >= (long long)(a); --i) #define overload3(a, b, c, d, ...) d #define repr(...) overload3(__VA_ARGS__, rep3r, rep2r, rep1r)(__VA_ARGS__) #define eb emplace_back #define mkp make_pair #define mkt make_tuple #define fi first #define se second #define vv(type, name, h, ...) \ vector > name(h, vector(__VA_ARGS__)) #define vvv(type, name, h, w, ...) \ vector>> name( \ h, vector>(w, vector(__VA_ARGS__))) #define vvvv(type, name, a, b, c, ...) \ vector>>> name( \ a, vector>>( \ b, vector>(c, vector(__VA_ARGS__)))) #define ini(...) \ int __VA_ARGS__; \ in(__VA_ARGS__) #define inl(...) \ long long __VA_ARGS__; \ in(__VA_ARGS__) #define ins(...) \ string __VA_ARGS__; \ in(__VA_ARGS__) #define in2(s, t) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i]); \ } #define in3(s, t, u) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i]); \ } #define in4(s, t, u, v) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i], v[i]); \ } #define die(...) \ do { \ yamada::out(__VA_ARGS__);\ return; \ } while (0) // End include: "macro.hpp" namespace yamada { void solve(); } int main() { int T; cin >> T; while(T--) yamada::solve(); } // End include: "../../template/multitest-template.hpp" // Begin include: "../../geometry/line.hpp" // Begin include: "geometry-base.hpp" #include #include #include #include #include #include using namespace std; using Real = long double; constexpr Real EPS = 1e-10; constexpr Real PI = 3.141592653589793238462643383279L; bool equals(Real a, Real b) { return fabs(b - a) < EPS; } int sign(Real a) { return equals(a, 0) ? 0 : a > 0 ? 1 : -1; } template struct PointBase { using P = PointBase; R x, y; PointBase() : x(0), y(0) {} PointBase(R _x, R _y) : x(_x), y(_y) {} template PointBase(const pair& p) : x(p.first), y(p.second) {} P operator+(const P& r) const { return {x + r.x, y + r.y}; } P operator-(const P& r) const { return {x - r.x, y - r.y}; } P operator*(R r) const { return {x * r, y * r}; } P operator/(R r) const { return {x / r, y / r}; } P& operator+=(const P& r) { return (*this) = (*this) + r; } P& operator-=(const P& r) { return (*this) = (*this) - r; } P& operator*=(R r) { return (*this) = (*this) * r; } P& operator/=(R r) { return (*this) = (*this) / r; } bool operator<(const P& r) const { return x != r.x ? x < r.x : y < r.y; } bool operator==(const P& r) const { return x == r.x and y == r.y; } bool operator!=(const P& r) const { return !((*this) == r); } P rotate(R rad) const { return {x * cos(rad) - y * sin(rad), x * sin(rad) + y * cos(rad)}; } R real() const { return x; } R imag() const { return y; } friend R real(const P& p) { return p.x; } friend R imag(const P& p) { return p.y; } friend R dot(const P& l, const P& r) { return l.x * r.x + l.y * r.y; } friend R cross(const P& l, const P& r) { return l.x * r.y - l.y * r.x; } friend R abs(const P& p) { return sqrt(p.x * p.x + p.y * p.y); } friend R norm(const P& p) { return p.x * p.x + p.y * p.y; } friend R arg(const P& p) { return atan2(p.y, p.x); } friend istream& operator>>(istream& is, P& p) { R a, b; is >> a >> b; p = P{a, b}; return is; } friend ostream& operator<<(ostream& os, const P& p) { return os << p.x << " " << p.y; } }; using Point = PointBase; using Points = vector; // ccw, 点の進行方向 int ccw(const Point& a, const Point& b, const Point& c) { Point x = b - a, y = c - a; if (cross(x, y) > EPS) return +1; // 反時計回り if (cross(x, y) < -EPS) return -1; // 時計回り if (min(norm(x), norm(y)) < EPS * EPS) return 0; // c=a または c=b if (dot(x, y) < EPS) return +2; // c-a-b の順で一直線 if (norm(x) < norm(y)) return -2; // a-b-c の順で一直線 return 0; // a-c-b の順で一直線 } // End include: "geometry-base.hpp" // Begin include: "polygon.hpp" // Begin include: "geometry-base.hpp" // End include: "geometry-base.hpp" using Polygon = vector; // 多角形の内部に点があるか? // OUT : 0, ON : 1, IN : 2 int contains_polygon(const Polygon &Q, const Point &p) { bool in = false; for (int i = 0; i < (int)Q.size(); i++) { Point a = Q[i] - p, b = Q[(i + 1) % Q.size()] - p; if (imag(a) > imag(b)) swap(a, b); if (sign(imag(a)) <= 0 && 0 < sign(imag(b)) && sign(cross(a, b)) < 0) in = !in; if (equals(cross(a, b), 0) && sign(dot(a, b)) <= 0) return 1; } return in ? 2 : 0; } // 多角形の面積 Real area(const Polygon &p) { Real A = 0; for (int i = 0; i < (int)p.size(); ++i) { A += cross(p[i], p[(i + 1) % p.size()]); } return A * 0.5; } // 頂点集合から凸包を生成 // boundary : 周上の点も列挙する場合 true template Polygon convex_hull(vector ps) { sort(begin(ps), end(ps)); ps.erase(unique(begin(ps), end(ps)), end(ps)); int n = ps.size(), k = 0; if (n <= 2) return ps; vector ch(2 * n); // 反時計周り Real th = boundary ? -EPS : +EPS; for (int i = 0; i < n; ch[k++] = ps[i++]) { while (k >= 2 && cross(ch[k - 1] - ch[k - 2], ps[i] - ch[k - 1]) < th) --k; } for (int i = n - 2, t = k + 1; i >= 0; ch[k++] = ps[i--]) { while (k >= t && cross(ch[k - 1] - ch[k - 2], ps[i] - ch[k - 1]) < th) --k; } ch.resize(k - 1); return ch; } // 凸包の内部に点があるか? // OUT : 0, ON : 1, IN : 2 int contains_convex(const Polygon &C, const Point &p) { int N = C.size(); auto b1 = cross(C[1] - C[0], p - C[0]); auto b2 = cross(C[N - 1] - C[0], p - C[0]); if (b1 < -EPS or b2 > EPS) return 0; int L = 1, R = N - 1; while (L + 1 < R) { int M = (L + R) / 2; (cross(p - C[0], C[M] - C[0]) >= 0 ? R : L) = M; } auto v = cross(C[L] - p, C[R] - p); if (equals(v, 0)) { return 1; } else if (v > 0) { return equals(b1, 0) or equals(b2, 0) ? 1 : 2; } else { return 0; } } // 凸包が与えられるので最遠点対を返す // 返り値:頂点番号のペア pair convex_polygon_diameter(const Polygon &p) { int N = (int)p.size(); int is = 0, js = 0; for (int i = 1; i < N; i++) { if (imag(p[i]) > imag(p[is])) is = i; if (imag(p[i]) < imag(p[js])) js = i; } Real maxdis = norm(p[is] - p[js]); int maxi, maxj, i, j; i = maxi = is; j = maxj = js; do { if (cross(p[(i + 1) % N] - p[i], p[(j + 1) % N] - p[j]) >= 0) { j = (j + 1) % N; } else { i = (i + 1) % N; } if (norm(p[i] - p[j]) > maxdis) { maxdis = norm(p[i] - p[j]); maxi = i; maxj = j; } } while (i != is || j != js); return minmax(maxi, maxj); } // End include: "polygon.hpp" struct Line { Point a, b; Line() = default; Line(const Point &_a, const Point &_b) : a(_a), b(_b) {} // Ax+By=C Line(const Real &A, const Real &B, const Real &C) { if (equals(A, 0)) { assert(!equals(B, 0)); a = Point(0, C / B); b = Point(1, C / B); } else if (equals(B, 0)) { a = Point(C / A, 0); b = Point(C / A, 1); } else if (equals(C, 0)) { a = Point(0, C / B); b = Point(1, (C - A) / B); } else { a = Point(0, C / B); b = Point(C / A, 0); } } friend ostream &operator<<(ostream &os, const Line &l) { return os << l.a << " to " << l.b; } friend istream &operator>>(istream &is, Line &l) { return is >> l.a >> l.b; } }; using Lines = vector; bool is_parallel(const Line &a, const Line &b) { return equals(cross(a.b - a.a, b.b - b.a), 0); } bool is_orthogonal(const Line &a, const Line &b) { return equals(dot(a.a - a.b, b.a - b.b), 0); } Point cross_point_ll(const Line &l, const Line &m) { Real A = cross(l.b - l.a, m.b - m.a); Real B = cross(l.b - l.a, l.b - m.a); if (equals(abs(A), 0) && equals(abs(B), 0)) return m.a; return m.a + (m.b - m.a) * B / A; } bool is_intersect_ll(const Line &l, const Line &m) { Real A = cross(l.b - l.a, m.b - m.a); Real B = cross(l.b - l.a, l.b - m.a); if (equals(abs(A), 0) && equals(abs(B), 0)) return true; return !is_parallel(l, m); } // 直線に頂点から垂線を下ろした時の交点 Point projection(const Line &l, const Point &p) { Real t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b); return l.a + (l.a - l.b) * t; } // 凸包を直線で切った時の片方 (直線 a->b の進行方向左側) を返す Polygon convex_polygon_cut(const Polygon &U, const Line &l) { Polygon ret; for (int i = 0; i < (int)U.size(); i++) { const Point &now = U[i]; const Point &nxt = U[(i + 1) % U.size()]; auto cf = cross(l.a - now, l.b - now); auto cs = cross(l.a - nxt, l.b - nxt); if (sign(cf) >= 0) { ret.emplace_back(now); } if (sign(cf) * sign(cs) < 0) { ret.emplace_back(cross_point_ll(Line(now, nxt), l)); } } return ret; } // End include: "../../geometry/line.hpp" void yamada::solve() { inl(H,W,sr,sc,kr,kc); --sr; --sc; --kr; --kc; auto inter=[&](ll a,ll b,ll c,ll A,ll B,ll C)->bool{ ll nume0=b*C-B*c; ll deno0=a*B-A*b; ll nume1=A*c-a*C; ll deno1=a*B-A*b; assert(deno0); assert(deno1); if(nume0%deno0)return 0; if(nume1%deno1)return 0; ll ans=nume0/deno0; ll bns=nume1/deno1; if(!inLR(0,ans,H))return 0; if(!inLR(0,bns,W))return 0; return 1; }; auto dmax=[&](ll di,ll dj,ll i,ll j)->ll{ auto check=[&](ll d)->bool{ ll I=i+di*d; ll J=j+dj*d; return inLR(0,I,H) && inLR(0,J,W); }; return bisect(0,inf,check)-1; }; auto get_c=[&](ll i,ll j,ll a,ll b)->ll{ return -(i*a+b*j); }; vl DI{-1,-1,-1,0}; vl DJ{-1,0,1,-1}; ll ans=H*W*2-4; rep(x,4)rep(p,-1,2,2){ ll di=DI[x]*p; ll dj=DJ[x]*p; if(get_c(sr,sc,-dj,di)==get_c(kr,kc,-dj,di) && dmax(di,dj,sr,sc)>dmax(di,dj,kr,kc)){ ans-=max(abs(sr-kr),abs(sc-kc))-1; ll mr=kr+di; ll mc=kc+dj; /* out("mr,mc,di,dj:",mr,mc,di,dj); */ if(!inLR(0LL,mr,H))continue; if(!inLR(0LL,mc,W))continue; auto check=[&](ll d)->bool{ ll gr=mr+di*d; ll gc=mc+dj*d; rep(y,4)rep(Y,4){ if((set{x,y,Y}).size()!=3)continue; ll a=-DJ[y]; ll b=DI[y]; ll c=get_c(sr,sc,a,b); ll A=-DJ[Y]; ll B=DI[Y]; ll C=get_c(gr,gc,A,B); if(inter(a,b,c,A,B,C))return 1; } return 0; }; ll D=dmax(di,dj,mr,mc)+1; ll d0max=(D+1)/2; ll d1max=D/2; ll d0=bisect(-1,inf,[&](ll d){return check(d*2);}); // 半壊区間 ll d1=bisect(-1,inf,[&](ll d){return check(d*2+1);}); ans+=max(d0max-d0,0); ans+=max(d1max-d1,0); } else ans-=dmax(di,dj,sr,sc); } out(ans); }