// (◕ᴗ◕✿) // #pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #include #define rep(i, n) for (ll i = 0; i < (n); i++) #define srep(i, s, n) for (ll i = s; i < (n); i++) #define len(x) ((int)(x).size()) #define all(x) (x).begin(), (x).end() using namespace std; template using vc = vector; template using vv = vc>; template using vvv = vv>; using vi = vc;using vvi = vv; using vvvi = vv; using ll = long long;using vl = vc;using vvl = vv; using vvvl = vv; using ld = long double; using vld = vc; using vvld = vc; using vvvld = vc; using uint = unsigned int; using ull = unsigned long long; const ld pi = acos(-1.0); const int inf = 0x3f3f3f3f; const ll INF = 0x3f3f3f3f3f3f3f3f; // const ll mod = 1000000007; const ll mod = 998244353; inline bool inside(ll y, ll x, ll H, ll W) {return 0 <= (y) and (y) < (H) and 0 <= (x) and (x) < (W); } #define debug(var) do { cerr << #var << " :\n"; view(var); } while(0) templatevoid view(const T& e) {cerr << e;} templatevoid view(const pair& p) {cerr << "{" << p.first << ", " << p.second << "}";} templatevoid view(const vc& v) {for (const auto& e : v) {view(e);cerr << " ";} cerr << endl;} templatevoid view(const vv& vv) {for (const auto& v : vv) {view(v);} cerr << endl;} templatevoid view(const set& s) {for (const auto& e : s) {view(e);cerr << " ";} cerr << endl;} templatevoid view(const multiset& s) {for (const auto& e : s) {view(e);cerr << " ";} cerr << endl;} templatevoid view(const unordered_set& s) {for (const auto& e : s) {view(e);cerr << " ";} cerr << endl;} templatevoid view(const map& mp){for (const auto& e : mp) {view(e);cerr << " ";} cerr << endl;} bool game(int h, int w){ vi use(h + w, 0); vvi grid(h, vi(w, -1)); auto f = [&](auto self, int v) -> bool{ // debug(use); // debug(grid); if (v == h + w){ int zero = 0, one = 0; rep(i, h) rep(j, w){ zero += (grid[i][j] == 0); one += (grid[i][j] == 1); } if (zero >= one) return false; return true; } if (v % 2){ // one bool win = false; rep(s, h + w) if (!use[s]){ vvi mygrid = grid; if (s < h) rep(j, w) grid[s][j] = 1; else rep(i, h) grid[i][s - h] = 1; use[s] = 1; if (self(self, v + 1)){ win = true; use[s] = 0; grid = mygrid; break; } use[s] = 0; grid = mygrid; } return win; }else{ bool win = true; rep(s, h + w) if (!use[s]){ vvi mygrid = grid; if (s < h) rep(j, w) grid[s][j] = 0; else rep(i, h) grid[i][s - h] = 0; use[s] = 1; if (!self(self, v + 1)){ win = false; use[s] = 0; grid = mygrid; break; } use[s] = 0; grid = mygrid; } return win; } }; return f(f, 0); } bool solve(){ // rep(i, 10) srep(j, i, 10) cout << i << ' ' << j << ' ' << game(i, j) << endl; int h, w; cin >> h >> w; cout << ((h + w) % 2 ? "sepa" : "ryota") << endl; return true; } int main(){ ios_base::sync_with_stdio(false); cin.tie(nullptr); int T = 1; cin >> T; while (T--) solve(); // while (solve()); }