#include #include using namespace std; using namespace atcoder; using ll=long long; using ldub=long double; using lldub=__float128; using str=string; using mint=modint; template using tup2=tuple; template using tup3=tuple; template using tup4=tuple; template using tup5=tuple; template using tup6=tuple; template using tup7=tuple; template using vec=vector; template using vec2=vector>; template using vec3=vector>; template using vec4=vector>; template using vec5=vector>; template using vec6=vector>; template using que=queue; template using Pque=priority_queue; template using pque=priority_queue, greater>; struct Edge{ ll from,to,w=1,num=-1; }; using gvec=vector; using gvec2=vector; template bool chmax(T &a,T b){if(a bool chmin(T &a,T b){if(b rotate(vec2 A){ ll M=(ll)A.size(); vec2 res(M,vec(M,'.')); for(ll i=0;i> N >> M; vec3 S(N,vec2(M,vec(M))); for(ll i=0;i> S[i][j][k]; ll m=INF; for(ll b=0;b<(1<<(2*N));b++){ for(ll i=0;i> T; while(T--) solve(); return 0; }