#include using namespace std; struct Initializer { Initializer() { cin.tie(0); ios::sync_with_stdio(0); cout << fixed << setprecision(15); } } initializer; template inline T gcd(T t) { return t; } template inline T gcd(T t, S... s) { return __gcd(t, gcd(s...)); } template inline T lcm(T t) { return t; } template inline T lcm(T t, S... s) { T l = lcm(s...); return t / gcd(t, l) * l; } template inline T floor(T a, T b) { return a / b * b <= a ? a / b : a / b - 1; } template<> inline float floor(float a, float b) { return floor(a / b) * b <= a ? floor(a / b) : floor(a / b) - 1; } template<> inline double floor(double a, double b) { return floor(a / b) * b <= a ? floor(a / b) : floor(a / b) - 1; } template<> inline long double floor(long double a, long double b) { return floor(a / b) * b <= a ? floor(a / b) : floor(a / b) - 1; } template inline T ceil(T a, T b) { return floor(a + b - 1, b); } template inline T round(T a, T b) { return floor(a + b / 2, b); } template inline T mod(T a, T b) { return a - floor(a, b) * b; } template inline T factorial(T n) { return n <= 1 ? 1 : factorial(n - 1) * n; } template inline T square(T n) { return n * n; } template inline T cube(T n) { return n * n * n; } template inline T norm(T x1, T y1, T x2, T y2) { return square(x1 - x2) + square(y1 - y2); } inline long long sqrt(long long n) { return sqrt((long double)n); } int main() { int a, b; cin >> a >> b; for (int i = 1; ; ++i) { for (int j = 0; j <= i; ++j) { if (a == round(100 * j, i) && b == round(100 * (i - j), i)) { cout << i << endl; return 0; } } } }