#include using namespace std; typedef long long ll; typedef pair< int, int > pii; typedef vector< int > vi; typedef vector< vi > vvi; typedef vector< ll > vl; typedef vector< vl > vvl; typedef vector< pii > vp; typedef vector< vp > vvp; typedef vector< string > vs; typedef vector< double > vd; typedef vector< vd > vvd; template< class T1, class T2 > int upmin( T1 &x, T2 v ){ if( x > v ){ x = v; return 1; } return 0; } template< class T1, class T2 > int upmax( T1 &x, T2 v ){ if( x < v ){ x = v; return 1; } return 0; } const int INF = 0x3f3f3f3f; int N; vi X, Y; void init(){ cin >> N; X = Y = vi( N ); for( int i = 0; i < N; ++i ) cin >> X[ i ] >> Y[ i ]; } vector< tuple< ll, int, int > > edge; ll eu_dis2( int x, int y, int a, int b ){ ll dx = x - a; ll dy = y - b; return dx * dx + dy * dy; } struct dsu{ vi fa; dsu( int sz ){ fa = vi( sz ); for( int i = 0; i < sz; ++i ) fa[ i ] = i; } int find( int x ){ return fa[ x ] == x ? x : fa[ x ] = find( fa[ x ] ); } int merge( int x, int y ){ int a = find( x ); int b = find( y ); if( a == b ) return 0; fa[ b ] = a; return 1; } }; void preprocess(){ for( int i = 0; i < N; ++i ) for( int j = i + 1; j < N; ++j ){ ll dis2 = eu_dis2( X[ i ], Y[ i ], X[ j ], Y[ j ] ); edge.emplace_back( dis2, i, j ); } sort( edge.begin(), edge.end() ); dsu *uf = new dsu( N ); for( int i = 0; i < edge.size(); ++i ){ ll d; int x, y; tie( d, x, y ) = edge[ i ]; uf->merge( x, y ); if( uf->find( 0 ) == uf->find( N - 1 ) ) cout << ( int ) ceil( sqrt( d ) ) << endl, exit( 0 ); } } void solve(){ } signed main(){ ios::sync_with_stdio( 0 ); init(); preprocess(); solve(); return 0; }