#include using namespace std; typedef long long ll; typedef vector< int > vi; typedef vector< vi > vvi; typedef vector< ll > vl; typedef vector< vl > vvl; typedef pair< int, int > pii; typedef vector< pii > vp; typedef vector< double > vd; typedef vector< vd > vvd; typedef vector< string > vs; template< class T1, class T2 > int upmin( T1 &x, T2 v ){ if( x > v ){ x = v; return 1; } return 0; } template< class T1, class T2 > int upmax( T1 &x, T2 v ){ if( x < v ){ x = v; return 1; } return 0; } const int INF = 0x3f3f3f3f; int N; vi A; void init(){ cin >> N; A = vi( N ); for( int i = 0; i < N; ++i ) cin >> A[ i ]; int diff = 0; for( int i = 1; i < N; ++i ) if( A[ i ] != A[ i - 1 ] ) diff = 1; if( not diff and A[ 0 ] < N ) cout << -1 << endl, exit( 0 ); } vi ans; void preprocess(){ ans = vi( N ); for( int i = 0; i < N; ++i ) ans[ i ] = i; for( ; ; random_shuffle( ans.begin(), ans.end() ) ){ int ng = 0; for( int i = 0; i < N; ++i ) ng |= ans[ i ] == A[ i ]; if( not ng ) break; } } void solve(){ for( int i = 0; i < N; ++i ) cout << ans[ i ] << endl; } signed main(){ ios::sync_with_stdio( 0 ); init(); preprocess(); solve(); return 0; }