#include using namespace std; typedef long long ll; typedef vector< int > vi; typedef vector< vi > vvi; typedef vector< ll > vl; typedef vector< vl > vvl; typedef pair< int, int > pii; typedef vector< pii > vp; typedef vector< double > vd; typedef vector< vd > vvd; typedef vector< string > vs; template< class T1, class T2 > int upmin( T1 &x, T2 v ){ if( x > v ){ x = v; return 1; } return 0; } template< class T1, class T2 > int upmax( T1 &x, T2 v ){ if( x < v ){ x = v; return 1; } return 0; } const int INF = 0x3f3f3f3f; int N; vi M; void init(){ cin >> N; M = vi( N ); for( int i = 0; i < N; ++i ) cin >> M[ i ]; } int np[ 10000 + 1 ]; vi pf[ 10000 + 1 ]; int mex[ 10000 + 1 ]; void preprocess(){ for( int i = 2; i < 10000; ++i ) if( not np[ i ] ){ pf[ i ].emplace_back( i ); for( int j = i + i; j <= 10000; j += i ) np[ j ] = 1, pf[ j ].emplace_back( i ); } for( int i = 2; i <= 10000; ++i ){ set< int > ch_mex; for( int j = 0; j < pf[ i ].size(); ++j ){ ch_mex.emplace( mex[ i / pf[ i ][ j ] ] ); if( i / pf[ i ][ j ] % pf[ i ][ j ] == 0 ) ch_mex.emplace( mex[ i / pf[ i ][ j ] / pf[ i ][ j ] ] ); } for( int j = 0; ; ++j ) if( not ch_mex.count( j ) ){ mex[ i ] = j; break; } } } void solve(){ int sg = 0; for( int i = 0; i < N; ++i ) sg ^= mex[ M[ i ] ]; const string player[] = { "Alice", "Bob" }; cout << player[ sg == 0 ] << endl; } signed main(){ ios::sync_with_stdio( 0 ); init(); preprocess(); solve(); return 0; }