#include <iostream>
#include <vector>
#include <map>
#include <random>
#include <cassert>
#define repeat(i,n) for (int i = 0; (i) < int(n); ++(i))
#define whole(f,x,...) ([&](decltype((x)) whole) { return (f)(begin(whole), end(whole), ## __VA_ARGS__); })(x)
typedef long long ll;
using namespace std;

// rolling/zobrist hash
const int L = 16;
const int m[L] = { 1000000007, 1000000009, 1000000021, 1000000033, 1000000087, 1000000093, 1000000097, 1000000103, 1000000123, 1000000181, 1000000207, 1000000223, 1000000241, 1000000271, 1000000289, 1000000297 };
vector<array<int, L> > generate_e(int n) {
    vector<array<int, L> > e(n);
    int b[L];
    random_device device;
    default_random_engine engine(device());
    repeat (i,L) {
        uniform_int_distribution<int> dist(0, m[i]-1);
        b[i] = dist(engine);
    }
    whole(fill, e[0], 1);
    repeat (i,n-1) repeat (j,L) e[i+1][j] = e[i][j] *(ll) b[j] % m[j];
    return e;
}

array<int, L> add(array<int, L> const & a, array<int, L> const & b) {
    array<int, L> c;
    repeat (i,L) c[i] = (a[i] +(ll) b[i]) % m[i];
    return c;
};
array<int, L> mul(array<int, L> const & a, int b) {
    array<int, L> c;
    repeat (i,L) c[i] = ((a[i] *(ll) b) % m[i] + m[i]) % m[i];
    return c;
};

int main() {
    int n, q; cin >> n >> q;
    assert (1 <= n and n <= 1000000);
    assert (1 <= q and q <= 100000);
    vector<array<int, L> > e = generate_e(n);
    vector<array<int, L> > acc(n+1);
    repeat (i,n) acc[i+1] = add(acc[i], e[i]);
    array<int, L> x = {};
    map<array<int, L>, int> f;
    f[x] = 0;
    repeat (t,q) {
        char c; cin >> c;
        if (c == '!') {
            int l, r, k; cin >> l >> r >> k;
            assert (0 <= l and l <  n);
            assert (l <  r and r <= n);
            assert (- 100 <= k and k <= + 100);
            x = add(x, mul(add(acc[r], mul(acc[l], -1)), k));
            if (not f.count(x)) f[x] = t+1;
        } else if (c == '?') {
            cout << f[x] << endl;
        } else {
            assert (false);
        }
    }
    return 0;
}