#include using namespace std; struct Initializer { Initializer() { cin.tie(0); ios::sync_with_stdio(0); cout << fixed << setprecision(15); } } initializer; template inline istream& operator>>(istream &s, vector &v) { for (T &t : v) s >> t; return s; } template inline ostream& operator<<(ostream &s, const vector &v) { for (const T &t : v) s << t << endl; return s; } template inline T min(vector& v) {return *min_element(v.begin(), v.end());} template inline T max(vector& v) {return *max_element(v.begin(), v.end());} template inline int min_element(vector& v) {return min_element(v.begin(), v.end()) - v.begin();} template inline int max_element(vector& v) {return max_element(v.begin(), v.end()) - v.begin();} template inline void sort(vector& v) {sort(v.begin(), v.end());} template inline void sort(vector& v, Function func) {sort(v.begin(), v.end(), func);} template inline void rsort(vector& v) {sort(v.rbegin(), v.rend());} template inline void reverse(vector& v) {reverse(v.begin(), v.end());} template inline void unique(vector& v) {v.erase(unique(v.begin(), v.end()), v.end());} template inline void nth_element(vector& v, int n) {nth_element(v.begin(), v.begin() + n, v.end());} template inline bool next_permutation(vector& v) {return next_permutation(v.begin(), v.end());} template inline int find(vector& v, T t) {return find(v.begin(), v.end(), t) - v.begin();} template inline int in(vector v, T t) {return find(v, t) != (int)v.size();} template inline int lower_bound(vector& v, T t) {return lower_bound(v.begin(), v.end(), t) - v.begin();} template inline int upper_bound(vector& v, T t) {return upper_bound(v.begin(), v.end(), t) - v.begin();} template inline T accumulate(const vector& v, function func = plus()) {return accumulate(v.begin(), v.end(), T(), func);} template inline void adjacent_difference(vector& v) {adjacent_difference(v.begin(), v.end(), v.begin());} template inline void adjacent_difference(vector& v, vector& u) {adjacent_difference(v.begin(), v.end(), u.begin());} template inline void partial_sum(vector& v, vector& u) {partial_sum(v.begin(), v.end(), u.begin());} template inline T inner_product(vector& v, vector& u) {return inner_product(v.begin(), v.end(), u.begin(), T(0));} template inline int count(const vector& v, T t) {return count(v.begin(), v.end(), t);} template inline int count_if(const vector& v, Function func) {return count_if(v.begin(), v.end(), func);} template inline void remove_if(vector& v, Function func) {v.erase(remove_if(v.begin(), v.end(), func), v.end());} template inline bool any_of(vector v, Function func) {return any_of(v.begin(), v.end(), func);} template inline vector subvector(vector& v, int a, int b) {return vector(v.begin() + a, v.begin() + b);} template inline int kinds(const vector& v) {return set(v.begin(), v.end()).size();} template inline void iota(vector& v) {iota(v.begin(), v.end(), T());} int main() { vector d(7); cin >> d; sort(d); do { bool ok = true; for (int i = 2; i < 7; ++i) { if (d[i - 2] >= d[i]) ok = false; if (d[i - 2] == d[i - 1] || d[i - 1] == d[i]) ok = false; if ((d[i - 1] < d[i - 2]) == (d[i] < d[i - 1])) ok = false; } if (ok) { cout << "YES" << endl; return 0; } } while (next_permutation(d)); cout << "NO" << endl; }