import std.algorithm; import std.array; import std.ascii; import std.container; import std.conv; import std.math; import std.numeric; import std.range; import std.stdio; import std.string; import std.typecons; void log(A...)(A arg) { stderr.writeln(arg); } int size(T)(in T s) { return cast(int)s.length; } immutable real EPS = 1e-7; struct Point { real x, y; Point opBinary(string op)(in Point p) const if (op == "+" || op == "-") { return Point(mixin("x" ~ op ~ "p.x"), mixin("y" ~ op ~ "p.y")); } Point opBinary(string op)(real k) const if (op == "*" || op == "/") { return Point(mixin("x" ~ op ~ "k"), mixin("y" ~ op ~ "k")); } }; real dot(in Point a, in Point b) { return a.x * b.x + a.y * b.y; } real cross(in Point a, in Point b) { return a.x * b.y - a.y * b.x; } real norm(in Point a) { return sqrt(dot(a, a)); } Point rot90(in Point p) { return Point(-p.y, p.x); } real angle(in Point a) { return atan2(a.y, a.x); } int ccw(Point a, Point b, Point c){ b = b - a; c = c - a; if (cross(b, c) > EPS) return +1; // a,b,cの順に反時計周り if (cross(b, c) < -EPS) return -1; // a,b,cの順に時計周り if (dot(b, c) < 0) return +2; // c--a--b 直線 if (norm(b) < norm(c)) return -2; // a--b--c 直線 return 0; // a--c--b 直線 } struct Line { Point a, b; }; bool contains(in Line l, in Point p) { return ccw(l.a, l.b, p) % 2 == 0; } bool parallel(in Line s, in Line t) { return abs(cross(s.b - s.a, t.b - t.a)) < EPS; } bool orthogonal(in Line s, in Line t) { return abs(dot(s.b - s.a, t.b - t.a)) < EPS; } bool equals(in Line s, in Line t) { return parallel(s, t) && contains(s, t.a); } Point crosspoint(in Line s, in Line t) { real d = cross(t.b - t.a, s.b - s.a); assert(abs(d) >= EPS); return s.a + (s.b - s.a) * cross(t.b - t.a, t.b - s.a) / d; } Point projection(in Line l, in Point p) { Point u = (p - l.a), v = (l.b - l.a); return l.a + (v / norm(v)) * (dot(u, v) / norm(v)); } Point reflection(in Line l, in Point p) { Point h = projection(l, p); return p + (h - p) * 2; } struct Segment { Point a, b; }; bool intersects(in Segment s, in Segment t) { return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 && ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0; } bool contains(in Segment s, in Point p) { return ccw(s.a, s.b, p) == 0; } real dist(in Segment s, in Point p) { Point q = projection(Line(s.a, s.b), p); auto t = Segment(p, q); if (intersects(s, t)) return norm(t.b - t.a); return min(norm(s.a - p), norm(s.b - p)); } real dist(in Segment s, in Segment t) { if (intersects(s, t)) return 0; return min( min(dist(s, t.a), dist(s, t.b)), min(dist(t, s.a), dist(t, s.b)) ); } void main() { auto N = readln.chomp.to!int; real[] Y; auto S = new Segment[][2]; foreach (i; 0 .. N) { int p; real a, b; readf("%s %s %s\n",&p, &a, &b); if (p == 0) { Y ~= b / (a + b); } else { p--; Point s, t; if (p == 0) { s.x = (a / 2) / (a + b); s.y = a / (a + b); t.x = a / (a + b); t.y = 0; } else { s.x = (a / 2 + b) / (a + b); s.y = a / (a + b); t.x = b / (a + b); t.y = 0; } S[p] ~= Segment(s, t); } } Y ~= 0; S[0] ~= Segment(Point(0.5, 1), Point(1, 0)); S[1] ~= Segment(Point(0.5, 1), Point(0, 0)); int count(real sy, real ty) { int c = 0; foreach (y; Y) { if (sy <= y && y <= ty) c++; } return c; } //log(S); int ans = 0; foreach (s; S[0]) { foreach (t; S[1]) { if (! s.intersects(t)) continue; Point c = crosspoint(cast(Line)s, cast(Line)t); //log(c); real sy = max(s.b.y, t.b.y); real ty = min(s.a.y, t.a.y); ans += count(sy, c.y - EPS) + count(c.y + EPS, ty); } } writeln(ans); }