#include using namespace std; // 基本テンプレート struct cww{cww(){ios::sync_with_stdio(false);cin.tie(0);}}star; #define P(x) cout << (x) << endl #define p(x) cout << (x) #define all(c) (c).begin(), (c).end() #define rall(c) (c).rbegin(), (c).rend() #define mat(type, c, m, n) vector> c(m, vector(n));for(auto& r:c)for(auto& i:r)cin>>i; #define rep(i,a,n) for(int i=(a), i##_len=(n); in; --i) #define each(x,y) for(auto &(x):(y)) #define perm(c) sort(all(c));for(bool c##p=1;c##p;c##p=next_permutation(all(c))) #define cauto const auto& #define UNIQUE(v) v.erase( unique(all(v)), v.end() ); #define len(x) ((int)(x).size()) #define length(a) (sizeof(a)/sizeof(a[0])) inline void print() {cout << endl;} template inline void print(H h, T... t){cout << h << " ";print(t...);} #define dbg(v) for(auto i : v) cout << i << " "; cout << endl; // 型 typedef long long ll; typedef vector vi; typedef vector vd; typedef vector vll; typedef vector vs; // 4近傍 //int dy[]={0, 1, 0, -1}; //int dx[]={1, 0, -1, 0}; // 8近傍 //constexpr int dy[]={0,0,1,-1,1,1,-1,-1}; //constexpr int dx[]={1,-1,0,0,1,-1,1,-1}; ll mod = (int)1e9 + 7; // 定数 #define PI acos(-1.0) constexpr int EPS = (1e-9); constexpr int INF = 100000000; vector v(4, vs(20, "0")); vs ms; map mm, mn; //vi v(52, 0); int main() { // cout << setprecision(12) << fixed; mm['D'] = 0; mm['C'] = 1; mm['H'] = 2; mm['S'] = 3; mn['A'] = 1; mn['T'] = 10; mn['J'] = 11; mn['Q'] = 12; mn['K'] = 13; int n; cin >> n; rep(i, 0, n) { string s; cin >> s; if (isdigit(s[1])) v[mm[s[0]]][s[1] - '0'] = s; else v[mm[s[0]]][mn[s[1]]] = s; } rep(i, 0, 4) { rep(j, 1, 14) { if (v[i][j] != "0") ms.push_back(v[i][j]); } } rep(i, 0, n) { p(ms[i]); if (i != (n - 1)) p(" "); } cout << endl; return 0; }