#include using namespace std; typedef long long ll; typedef vector< int > vi; typedef vector< vi > vvi; typedef vector< ll > vl; typedef vector< vl > vvl; typedef pair< int, int > pii; typedef vector< pii > vp; typedef vector< double > vd; typedef vector< vd > vvd; typedef vector< string > vs; template< class T1, class T2 > int upmin( T1 &x, T2 v ){ if( x > v ){ x = v; return 1; } return 0; } template< class T1, class T2 > int upmax( T1 &x, T2 v ){ if( x < v ){ x = v; return 1; } return 0; } const int INF = 0x3f3f3f3f; int N; vi L, S; void init(){ cin >> N; L = S = vi( N ); for( int i = 0; i < N; ++i ){ cin >> L[ i ] >> S[ i ]; --S[ i ]; } } double ans; void preprocess(){ for( int i = 0; i < N; ++i ){ ans += 1.0 * L[ i ] / 2; } vi vis( N ); for( int i = 0; i < N; ++i ){ if( vis[ i ] ) continue; int u; vi cur_vis( N ); int ng = 0; for( u = i; not cur_vis[ u ]; u = S[ u ] ){ if( vis[ u ] ){ ng = 1; break; } vis[ u ] = 1; cur_vis[ u ] = 1; } if( ng ) continue; int minv = L[ u ]; for( int v = S[ u ]; v != u; v = S[ v ] ){ vis[ v ] = 1; upmin( minv, L[ v ] ); } ans += 1.0 * minv / 2; } } void solve(){ cout << fixed << setprecision( 1 ) << ans << endl; } signed main(){ ios::sync_with_stdio( 0 ); init(); preprocess(); solve(); return 0; }