#include using namespace std; // 基本テンプレート struct cww{cww(){ios::sync_with_stdio(false);cin.tie(0);}}star; #define P(x) cout << (x) << endl #define p(x) cout << (x) #define all(c) (c).begin(), (c).end() #define rall(c) (c).rbegin(), (c).rend() #define mat(type, c, m, n) vector> c(m, vector(n));for(auto& r:c)for(auto& i:r)cin>>i; #define rep(i,a,n) for(int i=(a), i##_len=(n); in; --i) #define each(x,y) for(auto &(x):(y)) #define perm(c) sort(all(c));for(bool c##p=1;c##p;c##p=next_permutation(all(c))) #define cauto const auto& #define UNIQUE(v) v.erase( unique(all(v)), v.end() ); #define len(x) ((int)(x).size()) #define length(a) (sizeof(a)/sizeof(a[0])) inline void print() {cout << endl;} template inline void print(H h, T... t){cout << h << " ";print(t...);} #define dbg(v) for(auto i : v) cout << i << " "; cout << endl; // 型 typedef long long ll; typedef vector vi; typedef vector vd; typedef vector vll; typedef vector vs; typedef vector vb; ll mod = (int)1e9 + 7; // 定数 #define PI acos(-1.0) //constexpr int EPS = (1e-9); //constexpr int INF = 100000000; // 4近傍 constexpr int dx[] = {1, 0, -1, 0}; constexpr int dy[] = {0, 1, 0, -1}; inline bool bfs() { int h, w; cin >> h >> w; int sx, sy, gx, gy; cin >> sx >> sy >> gx >> gy; --sx, --sy, --gx, --gy; string s[60]; rep(i, 0, h) cin >> s[i]; deque> q; q.push_back(make_pair(sx, sy)); vector d(h, vb(w, false)); d[sx][sy] = true; while(!q.empty()) { int x, y; tie(x, y) = q.front(); q.pop_front(); if(y == gy && x == gx) return true; rep(i, 0, 4) { int nx = x + dx[i]; int ny = y + dy[i]; if(nx < 0 || nx >= h || ny < 0 || ny >= w) continue; if(abs(s[nx][ny] - s[x][y]) <= 1 && !d[nx][ny]){ q.push_back(make_pair(nx,ny)); d[nx][ny] = true; } nx += dx[i]; ny += dy[i]; if(nx < 0 || nx >= h || ny < 0 || ny >= w) continue; if(s[nx][ny] == s[x][y] && !d[nx][ny]){ q.push_back(make_pair(nx,ny)); d[nx][ny] = true; } } } return false; } int main() { // cout << setprecision(12) << fixed; P(bfs() ? "YES" : "NO"); return 0; }