#include using namespace std; // 基本テンプレート struct cww{cww(){ios::sync_with_stdio(false);cin.tie(0);}}star; #define P(x) cout << (x) << endl #define p(x) cout << (x) #define all(c) (c).begin(), (c).end() #define rall(c) (c).rbegin(), (c).rend() #define mat(type, c, m, n) vector> c(m, vector(n));for(auto& r:c)for(auto& i:r)cin>>i; #define rep(i,a,n) for(int i=(a), i##_len=(n); in; --i) #define each(x,y) for(auto &(x):(y)) #define perm(c) sort(all(c));for(bool c##p=1;c##p;c##p=next_permutation(all(c))) #define cauto const auto& #define UNIQUE(v) v.erase( unique(all(v)), v.end() ); #define len(x) ((int)(x).size()) #define length(a) (sizeof(a)/sizeof(a[0])) inline void print() {cout << endl;} template inline void print(H h, T... t){cout << h << " ";print(t...);} #define dbg(v) for(auto i : v) cout << i << " "; cout << endl; // 型 typedef long long ll; typedef vector vi; typedef vector vd; typedef vector vll; typedef vector vs; typedef vector vb; ll mod = (int)1e9 + 7; // 定数 #define PI acos(-1.0) //constexpr int EPS = (1e-9); //constexpr int INF = 100000000; // 4近傍 constexpr int dx[] = {1, 0, -1, 0}; constexpr int dy[] = {0, 1, 0, -1}; // 8近傍 //constexpr int dy[]={0,0,1,-1,1,1,-1,-1}; //constexpr int dx[]={1,-1,0,0,1,-1,1,-1}; //constexpr int MAX = 1005; vector v(31, vi(31, 0)); int main() { // cout << setprecision(12) << fixed; int n; cin >> n; v[0][0] = 1; int x = 0, y = 0, cnt = 2; rep(k, 0, (n + 1) / 2) { rep(j, 0, 4) { rep(i, 0, n - k - 1) { if(v[y + dy[j]][x + dx[j]] != 0) break; x += dx[j]; y += dy[j]; v[y][x] = cnt++; } } } rep(i, 0, n) { rep(j, 0, n) { if(j != 0) p(" "); cout << setw(3) << setfill('0') << v[i][j]; } P(""); } return 0; }