#include // c #include // io #include #include #include #include // container #include #include #include #include #include #include #include #include // other #include #include #include #include #include using namespace std; typedef long long ll;typedef unsigned long long ull;typedef long double ld; #define ALL(c) c.begin(),c.end() template bool IN(T l,T v,T r){return l<=v && v void UNIQUE(T v){v.erase(unique(ALL(v)),v.end());} //debug #define DUMP(x) cerr << #x <<" = " << (x) inline void LINE(){ cerr<< " (L" << __LINE__ << ")";} struct range{ struct Iter{ int v,step; Iter& operator++(){v+=step;return *this;} bool operator!=(Iter& itr){return vitr.v;} int& operator*(){return v;} }; Iter i, n; rrange(int i, int n,int step):i({i-1,step}), n({n-1,step}){} rrange(int i, int n):rrange(i,n,1){} rrange(int n) :rrange(0,n){} Iter& begin(){return n;} Iter& end(){return i;} }; //input template istream& operator >> (istream& is,pair& p){return is>>p.first>>p.second;} template istream& operator >> (istream& is,tuple& t){return is >> get<0>(t);} template istream& operator >> (istream& is,tuple& t){return is >> get<0>(t) >> get<1>(t);} template istream& operator >> (istream& is,tuple& t){return is >>get<0>(t)>>get<1>(t)>>get<2>(t);} template istream& operator >> (istream& is,tuple& t){return is >> get<0>(t)>>get<1>(t)>>get<2>(t)>>get<3>(t);} template istream& operator >> (istream& is,vector& as){for(int i:range(as.size()))is >>as[i];return is;} template istream& operator >> (istream& is,valarray& as){for(int i:range(as.size()))is >>as[i];return is;} //output template ostream& operator << (ostream& os, const set& ss){for(auto a:ss){if(a!=ss.begin())os<<" "; os< ostream& operator << (ostream& os, const pair& p){return os< ostream& operator << (ostream& os, const map& m){bool isF=true;for(auto& p:m){if(!isF)os< ostream& operator << (ostream& os, const tuple& t){return os << get<0>(t);} template ostream& operator << (ostream& os, const tuple& t){return os << get<0>(t)<<" "<(t);} template ostream& operator << (ostream& os, const tuple& t){return os << get<0>(t)<<" "<(t)<<" "<(t);} template ostream& operator << (ostream& os, const tuple& t){return os << get<0>(t)<<" "<(t)<<" "<(t)<<" "<(t);} template ostream& operator << (ostream& os, const vector& as){for(int i:range(as.size())){if(i!=0)os<<" "; os< ostream& operator << (ostream& os, const valarray& as){for(int i:range(as.size())){if(i!=0)os<<" "; os< ostream& operator << (ostream& os, const vector>& as){for(int i:range(as.size())){if(i!=0)os< inline T INF(){assert(false);}; template<> inline int INF(){return 1<<28;}; template<> inline ll INF(){return 1LL<<58;}; template<> inline double INF(){return 1e16;}; template<> inline long double INF(){return 1e16;}; template inline T EPS(){assert(false);}; template<> inline int EPS(){return 1;}; template<> inline ll EPS(){return 1LL;}; template<> inline double EPS(){return 1e-8;}; template<> inline long double EPS(){return 1e-8;}; // min{2^r | n < 2^r} template T upper_pow2(T n){ T res=1;while(res T msb(T n){ int d=63;while((1LL<n)d--;return d;} template T pmod(T v,U M){return (v%M+M)%M;} typedef double D; typedef valarray Pn; const int dim = 3; D dot(const Pn& a, const Pn& b) { return (a * b).sum(); } Pn cross(const Pn& a, const Pn& b) { return a.cshift(+1)*b.cshift(-1) - a.cshift(-1)*b.cshift(+1); } D dist2(const Pn& a, const Pn& b) { return dot(a-b, a-b); } // ax + by + cz = d // return: <(a,b,c),d> pair planeEquation(const Pn& A,const Pn& B,const Pn& C){ Pn AB=B-A,AC=C-A,normal = cross(AB,AC); return {normal,dot(normal,A)}; } D dist(const Pn& A,const Pn& B,const Pn& C,const Pn& D){ auto p = planeEquation(A,B,C); return abs(dot(p.first,D)-p.second)/sqrt(dot(p.first,p.first)); } class Main{ public: void run(){ int N;cin >> N; Pn p(3);cin >> p; vector vs(N,Pn(3)); for(int i:range(N))cin >> vs[i]; D res=0; for(int i:range(N))for(int j:range(i+1,N))for(int k:range(j+1,N))res += dist(vs[i],vs[j],vs[k],p); cout << res <