using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Text; using System.Text.RegularExpressions; using System.Linq; using System.IO; class Program { static void Main(string[] args) { Magatro alice = new Magatro(); alice.Scan(); alice.Solve(); } } public class Scanner { private StreamReader Sr; private string[] S; private int Index; private const char Separator = ' '; public Scanner() { Index = 0; S = new string[0]; Sr = new StreamReader(Console.OpenStandardInput()); } private string[] Line() { return Sr.ReadLine().Split(Separator); } public string Next() { string result; if (Index >= S.Length) { S = Line(); Index = 0; } result = S[Index]; Index++; return result; } public int NextInt() { return int.Parse(Next()); } public double NextDouble() { return double.Parse(Next()); } public long NextLong() { return long.Parse(Next()); } public decimal NextDecimal() { return decimal.Parse(Next()); } public string[] StringArray(int index = 0) { Next(); Index = S.Length; return S.Skip(index).ToArray(); } public int[] IntArray(int index = 0) { return StringArray(index).Select(int.Parse).ToArray(); } public long[] LongArray(int index = 0) { return StringArray(index).Select(long.Parse).ToArray(); } public bool EndOfStream { get { return Sr.EndOfStream; } } } public class Magatro { private string S; int Mod = 573; List[] TryAngle; string abc = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; public void Scan() { Scanner sc = new Scanner(); S = sc.Next(); } public void Solve() { Calc(); var D = new Dictionary(); for(int i = 0; i < 26; i++) { D.Add(abc[i], 0); } foreach (char c in S) { D[c]++; } int[] array = D.Select(v => v.Value).Where(i => i > 0).ToArray(); int ans = 1; int n = S.Length; foreach (int i in array) { ans = (ans * TryAngle[n][i]) % Mod; n -= i; } Console.WriteLine((ans + Mod - 1) % Mod); } private void Calc() { TryAngle = new List[1001]; TryAngle[0] = new List(); TryAngle[0].Add(1); for(int i = 1; i <= 1000; i++) { TryAngle[i] = new List(); for(int j = 0; j <= i; j++) { if (j == 0 || j == i) { TryAngle[i].Add(1); } else { TryAngle[i].Add((TryAngle[i - 1][j] + TryAngle[i - 1][j - 1]) % Mod); } } } } }