/* yukicoder No.55(Ver1) 作成者:ヒロソフ */ #include struct Point { int X; int Y; }; int main(void) { Point inPoint[3]; scanf("%d %d %d %d %d %d", &inPoint[0].X, &inPoint[0].Y, &inPoint[1].X, &inPoint[1].Y, &inPoint[2].X, &inPoint[2].Y); //ソート for (int i = 0; i < 3; i++) { for (int j = 0; j < 2; j++) { if (inPoint[j].Y > inPoint[j + 1].Y) { Point pt = inPoint[j]; inPoint[j] = inPoint[j + 1]; inPoint[j + 1] = pt; } } } int lenp2[2]; lenp2[0] = (inPoint[1].X - inPoint[0].X) * (inPoint[1].X - inPoint[0].X) + (inPoint[1].Y - inPoint[0].Y) * (inPoint[1].Y - inPoint[0].Y); lenp2[1] = (inPoint[1].X - inPoint[2].X) * (inPoint[1].X - inPoint[2].X) + (inPoint[1].Y - inPoint[2].Y) * (inPoint[1].Y - inPoint[2].Y); if (lenp2[0] != lenp2[1]) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 2; j++) { if (inPoint[j].X > inPoint[j + 1].X) { Point pt = inPoint[j]; inPoint[j] = inPoint[j + 1]; inPoint[j + 1] = pt; } } } lenp2[0] = (inPoint[1].X - inPoint[0].X) * (inPoint[1].X - inPoint[0].X) + (inPoint[1].Y - inPoint[0].Y) * (inPoint[1].Y - inPoint[0].Y); lenp2[1] = (inPoint[1].X - inPoint[2].X) * (inPoint[1].X - inPoint[2].X) + (inPoint[1].Y - inPoint[2].Y) * (inPoint[1].Y - inPoint[2].Y); if (lenp2[0] != lenp2[1]) { printf("-1\n"); } else { Point pt_Center; pt_Center.X = (inPoint[0].X + inPoint[2].X) / 2; pt_Center.Y = (inPoint[0].Y + inPoint[2].Y) / 2; Point diff; diff.X = pt_Center.X - inPoint[1].X; diff.Y = pt_Center.Y - inPoint[1].Y; printf("%d %d\n", inPoint[1].X + 2 * diff.X, inPoint[1].Y + 2 * diff.Y); } } else { Point pt_Center; pt_Center.X = (inPoint[0].X + inPoint[2].X) / 2; pt_Center.Y = (inPoint[0].Y + inPoint[2].Y) / 2; Point diff; diff.X = pt_Center.X - inPoint[1].X; diff.Y = pt_Center.Y - inPoint[1].Y; printf("%d %d\n", inPoint[1].X + 2 * diff.X, inPoint[1].Y + 2 * diff.Y); } return 0; }