/* yukicoder No.55(Ver2) ※このコードだとケースによってひし形になる可能性がある 作成者:ヒロソフ */ #include struct Point { double X; double Y; }; int main(void) { Point inPoint[3]; scanf("%lf %lf %lf %lf %lf %lf", &inPoint[0].X, &inPoint[0].Y, &inPoint[1].X, &inPoint[1].Y, &inPoint[2].X, &inPoint[2].Y); //1点目を中点と仮定する double Length[2]; Point pt_Center; Length[0] = (inPoint[1].X - inPoint[0].X) * (inPoint[1].X - inPoint[0].X) + (inPoint[1].Y - inPoint[0].Y) * (inPoint[1].Y - inPoint[0].Y); Length[1] = (inPoint[2].X - inPoint[0].X) * (inPoint[2].X - inPoint[0].X) + (inPoint[2].Y - inPoint[0].Y) * (inPoint[2].Y - inPoint[0].Y); if (Length[0] == Length[1]) { pt_Center.X = (inPoint[1].X + inPoint[2].X) / 2; pt_Center.Y = (inPoint[1].Y + inPoint[2].Y) / 2; Point diff; diff.X = pt_Center.X - inPoint[0].X; diff.Y = pt_Center.Y - inPoint[0].Y; printf("%d %d\n", (int)(inPoint[0].X + 2 * diff.X), (int)(inPoint[0].Y + 2 * diff.Y)); } else { //2点目を中心と仮定する Length[0] = (inPoint[0].X - inPoint[1].X) * (inPoint[0].X - inPoint[1].X) + (inPoint[0].Y - inPoint[1].Y) * (inPoint[0].Y - inPoint[1].Y); Length[1] = (inPoint[2].X - inPoint[1].X) * (inPoint[2].X - inPoint[1].X) + (inPoint[2].Y - inPoint[1].Y) * (inPoint[2].Y - inPoint[1].Y); if (Length[0] == Length[1]) { pt_Center.X = (inPoint[0].X + inPoint[2].X) / 2; pt_Center.Y = (inPoint[0].Y + inPoint[2].Y) / 2; Point diff; diff.X = pt_Center.X - inPoint[1].X; diff.Y = pt_Center.Y - inPoint[1].Y; printf("%d %d\n", (int)(inPoint[1].X + 2 * diff.X), (int)(inPoint[1].Y + 2 * diff.Y)); } else { //3点目を中心と仮定する Length[0] = (inPoint[0].X - inPoint[2].X) * (inPoint[0].X - inPoint[2].X) + (inPoint[0].Y - inPoint[2].Y) * (inPoint[0].Y - inPoint[2].Y); Length[1] = (inPoint[1].X - inPoint[2].X) * (inPoint[1].X - inPoint[2].X) + (inPoint[1].Y - inPoint[2].Y) * (inPoint[1].Y - inPoint[2].Y); if (Length[0] == Length[1]) { pt_Center.X = (inPoint[0].X + inPoint[1].X) / 2; pt_Center.Y = (inPoint[0].Y + inPoint[1].Y) / 2; Point diff; diff.X = pt_Center.X - inPoint[2].X; diff.Y = pt_Center.Y - inPoint[2].Y; printf("%d %d\n", (int)(inPoint[2].X + 2 * diff.X), (int)(inPoint[2].Y + 2 * diff.Y)); } else { printf("-1\n"); } } } return 0; }