#include using namespace std; #define rep(i,a,b) for(int i=a;i struct SegTree { V comp(V l, V r) { return l + r; }; vector val; SegTree() { val = vector(NV * 2, def); } V get(int l, int r) { //[l,r] if (l > r) return def; l += NV; r += NV + 1; V ret = def; while (l < r) { if (l & 1) ret = comp(ret, val[l++]); if (r & 1) ret = comp(ret, val[--r]); l /= 2; r /= 2; } return ret; } void update(int i, V v) { i += NV; val[i] = v; while (i>1) i >>= 1, val[i] = comp(val[i * 2], val[i * 2 + 1]); } void add(int i, V v) { update(i, val[i + NV] + v); } }; template struct ShiftSegTree { SegTree st; int NM, base; ShiftSegTree(int _NM) : NM(_NM), base(0) {} void shift(int x) { // 全ての要素をx分右へシフトする base -= x % NM; if (base < 0) base += NM; base %= NM; } V get(int l, int r) { //[l,r] l += base, r += base; if (NM <= l) return st.get(l % NM, r % NM); if (r < NM) return st.get(l, r); return st.comp(st.get(l, NM - 1), st.get(0, r % NM)); } void update(int i, V v) { st.update((i + base) % NM, v); } void add(int i, V v) { st.add((i + base) % NM, v); } void print() { rep(i, 0, NM) cout << get(i, i) << " "; cout << endl; } }; //----------------------------------------------------------------------------------- int main() { int N, Q; cin.tie(0); ios::sync_with_stdio(false); cin >> N >> Q; ShiftSegTree sst(2 * N); int pt = 0; rep(q, 0, Q) { char x; int t, y, z; cin >> x >> t >> y >> z; sst.shift(t - pt); if (x == 'L') sst.add(2 * N - 1 - y, z); else if (x == 'R') sst.add(y, z); else { z--; ll right = sst.get(y, z); ll left = sst.get(2 * N - 1 - z, 2 * N - 1 - y); printf("%lld\n", right + left); } pt = t; } }