#pragma GCC optimize ("O3") #pragma GCC target ("avx") #include "bits/stdc++.h" // define macro "/D__MAI" using namespace std; typedef long long int ll; #define debugv(v) {printf("L%d %s => ",__LINE__,#v);for(auto e:v){cout< ",__LINE__,#m);for(int x=0;x<(w);x++){cout<<(m)[x]<<" ";}cout< ostream& operator <<(ostream &o, const pair p) { o << "(" << p.first << ":" << p.second << ")"; return o; } mt19937 mt(8901016); inline int rand_int(int l, int h) { return uniform_int_distribution<>(l, h)(mt); } #ifdef __MAI #define getchar_unlocked getchar #define putchar_unlocked putchar #endif #ifdef __VSCC #define getchar_unlocked _getchar_nolock #define putchar_unlocked _putchar_nolock #endif namespace { #define isvisiablechar(c) (0x21<=(c)&&(c)<=0x7E) class MaiScanner { public: template void input_integer(T& var) { var = 0; T sign = 1; int cc = getchar_unlocked(); for (; cc<'0' || '9'>(int& var) { input_integer(var); return *this; } inline MaiScanner& operator>>(long long& var) { input_integer(var); return *this; } inline MaiScanner& operator>>(string& var) { int cc = getchar_unlocked(); for (; !isvisiablechar(cc); cc = getchar_unlocked()); for (; isvisiablechar(cc); cc = getchar_unlocked()) var.push_back(cc); } template void in(IT begin, IT end) { for (auto it = begin; it != end; ++it) *this >> *it; } }; } MaiScanner scanner; int n; vector aa; vector field[1020][1020]; vector> thrown; bool iscrashed(ll px, ll py, ll qx, ll qy) { //printf("%d %d %d %d\n",px,py,qx,py); //cout << (px - qx)*(px - qx) + (py - qy)*(py - qy) << endl; return (px - qx)*(px - qx) + (py - qy)*(py - qy) < 400; } int main() { scanner >> n; int count = 0; repeat(n) { int x, y, cx, cy; scanner >> x >> y; cx = x / 20; cy = y / 20; set conflicted; for (int i : field[cx][cy]) conflicted.insert(i); for (int i : field[cx+1][cy]) conflicted.insert(i); for (int i : field[cx][cy+1]) conflicted.insert(i); for (int i : field[cx+1][cy+1]) conflicted.insert(i); for (int i : conflicted) { if (iscrashed(thrown[i].first, thrown[i].second, x, y)) goto l_next; } field[cx][cy].push_back(count); field[cx+1][cy].push_back(count); field[cx][cy+1].push_back(count); field[cx+1][cy+1].push_back(count); thrown.emplace_back(x, y); ++count; l_next:; } cout << count << endl; return 0; }