#include // c #include // io #include #include #include #include // container #include #include #include #include #include #include // other #include #include #include #include #include using namespace std; typedef long long ll; typedef unsigned long long ull; #define ALL(c) (begin(c)),(end(c)) #define REP(i,n) FOR(i,0,n) #define REPr(i,n) FORr(i,0,n) #define FOR(i,l,r) for(int i=(int)(l);i<(int)(r);++i) #define FORr(i,l,r) for(int i=(int)(r)-1;i>=(int)(l);--i) #define EACH(it,o) for(auto it = (o).begin(); it != (o).end(); ++it) #define IN(l,v,r) ((l)<=(v) && (v)<(r)) #define UNIQUE(v) v.erase(unique(ALL(v)),v.end()) //debug #define DUMP(x) cerr << #x << " = " << (x) #define LINE() cerr<< " (L" << __LINE__ << ")" class range { private: struct Iter{ int v; int operator*(){return v;} bool operator!=(Iter& itr) {return v < itr.v;} void operator++() {++v;} }; Iter i, n; public: range(int n) : i({0}), n({n}) {} range(int i, int n) : i({i}), n({n}) {} Iter& begin() {return i;} Iter& end() {return n;} }; //input template istream& operator >> (istream& is,pair& p){is>>p.first>>p.second;return is;} template istream& operator >> (istream& is,tuple& t){is >> get<0>(t);return is;} template istream& operator >> (istream& is,tuple& t){is >> get<0>(t) >> get<1>(t);return is;} template istream& operator >> (istream& is,tuple& t){is >>get<0>(t)>>get<1>(t)>>get<2>(t);return is;} template istream& operator >> (istream& is,tuple& t){is >> get<0>(t)>>get<1>(t)>>get<2>(t)>>get<3>(t);return is;} template istream& operator >> (istream& is, const tuple& t){is >> get<0>(t) >> get<1>(t) >> get<2>(t) >> get<3>(t) >> get<4>(t);return is;} template istream& operator >> (istream& is, const tuple& t){is >> get<0>(t) >> get<1>(t) >> get<2>(t) >> get<3>(t) >> get<4>(t) >> get<5>(t);return is;} template istream& operator >> (istream& is, const tuple& t){is >> get<0>(t) >> get<1>(t) >> get<2>(t) >> get<3>(t) >> get<4>(t) >> get<5>(t) >> get<6>(t);return is;} template istream& operator >> (istream& is,vector& as){REP(i,as.size())is >>as[i];return is;} //output template ostream& operator << (ostream& os, const set& ss){for(auto a:ss){if(a!=ss.begin())os<<" "; os< ostream& operator << (ostream& os, const pair& p){os< ostream& operator << (ostream& os, const map& m){bool isF=true;for(auto& p:m){if(!isF)os< ostream& operator << (ostream& os, const tuple& t){os << get<0>(t);return os;} template ostream& operator << (ostream& os, const tuple& t){os << get<0>(t)<<" "<(t);return os;} template ostream& operator << (ostream& os, const tuple& t){os << get<0>(t)<<" "<(t)<<" "<(t);return os;} template ostream& operator << (ostream& os, const tuple& t){os << get<0>(t)<<" "<(t)<<" "<(t)<<" "<(t);return os;} template ostream& operator << (ostream& os, const tuple& t){os << get<0>(t)<<" "<(t)<<" "<(t)<<" "<(t)<<" "<(t);return os;} template ostream& operator << (ostream& os, const tuple& t){os << get<0>(t)<<" "<(t)<<" "<(t)<<" "<(t)<<" "<(t)<<" "<(t);return os;} template ostream& operator << (ostream& os, const tuple& t){os << get<0>(t)<<" "<(t)<<" "<(t)<<" "<(t)<<" "<(t)<<" "<(t)<<" "<(t);return os;} template ostream& operator << (ostream& os, const vector& as){REP(i,as.size()){if(i!=0)os<<" "; os< ostream& operator << (ostream& os, const vector>& as){REP(i,as.size()){if(i!=0)os< T INF(){assert(false);}; template<> int INF(){return 1<<28;}; template<> ll INF(){return 1LL<<58;}; template<> double INF(){return 1e16;}; template<> long double INF(){return 1e16;}; template T EPS(){assert(false);}; template<> int EPS(){return 1;}; template<> ll EPS(){return 1LL;}; template<> double EPS(){return 1e-8;}; template<> long double EPS(){return 1e-8;}; // min{2^r | n < 2^r} template T upper_pow2(T n){ T res=1;while(res T msb(T n){ int d=63;while((1LL<n)d--;return d;} template T pmod(T v,U M){return (v%M+M)%M;} int MOD=1e9+7; class Main{ public: void run(){ int H,W;cin >> H >> W; vector board(H);cin >> board; for(int dy:range(-H,H+1))for(int dx:range(-W,W+1)){ if(dy ==0 && dx==0)continue; bool ok=false; vector> passed(H,vector(W)); for(int y:range(H))for(int x:range(W))if(board[y][x]=='#' && !passed[y][x]){ if(IN(0,y+dy,H) && IN(0,x+dx,W) && board[y][x]==board[y+dy][x+dx]){ ok=true; passed[y][x]=passed[y+dy][x+dx]=true; }else{ ok=false;break; } } if(ok){ cout <<"YES"<