#include <bits/stdc++.h>

using namespace std;

#define fst(t) std::get<0>(t)
#define snd(t) std::get<1>(t)
#define thd(t) std::get<2>(t)
#define unless(p) if(!(p))
#define until(p) while(!(p))

using ll = long long;
using P = std::tuple<int,int>;

const int dx[8] = {-1, 1, 0, 0, -1, -1, 1, 1}, dy[8] = {0, 0, -1, 1, -1, 1, -1, 1};

int R, K;
int H, W;
std::string board[30];
char _b[30][30];

void rotate(){
    for(int i=0;i<H;++i){
        for(int j=0;j<W;++j){
            _b[j][H-1-i] = board[i][j];
        }
    }

    swap(H, W);
    
    for(int i=0;i<H;++i){
        for(int j=0;j<W;++j){
            board[i][j] = _b[i][j];
        }
    }
}

int main(){
    std::cin.tie(nullptr);
    std::ios::sync_with_stdio(false);

    std::cin >> R >> K;
    std::cin >> H >> W;
    
    for(int i=0;i<H;++i){
        std::cin >> board[i];
    }

    for(int i=0;i<R/90;++i){
        rotate();
    }

    for(int i=0;i<H*K;++i){
        for(int j=0;j<W*K;++j){
            std::cout << board[i / K][j / K];
        }
        std::cout << std::endl;
    }
}