#include <bits/stdc++.h> using namespace std; #define fst(t) std::get<0>(t) #define snd(t) std::get<1>(t) #define thd(t) std::get<2>(t) #define unless(p) if(!(p)) #define until(p) while(!(p)) using ll = long long; using P = std::tuple<int,int>; const int dx[8] = {-1, 1, 0, 0, -1, -1, 1, 1}, dy[8] = {0, 0, -1, 1, -1, 1, -1, 1}; int R, K; int H, W; std::string board[30]; char _b[30][30]; void rotate(){ for(int i=0;i<H;++i){ for(int j=0;j<W;++j){ _b[j][H-1-i] = board[i][j]; } } swap(H, W); for(int i=0;i<H;++i){ for(int j=0;j<W;++j){ board[i][j] = _b[i][j]; } } } int main(){ std::cin.tie(nullptr); std::ios::sync_with_stdio(false); std::cin >> R >> K; std::cin >> H >> W; for(int i=0;i<H;++i){ std::cin >> board[i]; } for(int i=0;i<R/90;++i){ rotate(); } for(int i=0;i<H*K;++i){ for(int j=0;j<W*K;++j){ std::cout << board[i / K][j / K]; } std::cout << std::endl; } }