#include using namespace std; using key_type = int; enum { L, R }; struct node { key_type key; node *ch[2]; int size; static node *const nil; node() : node(0) {} node(const key_type &x) : key(x), size(1) { ch[L] = ch[R] = node::nil; } node(node *left_, node *right_, int key_, int size_) : key(key_), size(size_) { ch[L] = left_; ch[R] = right_; } }; node *const node::nil = new node(nullptr, nullptr, -1, 0); auto nil = node::nil; using np = node *; np update(np n) { n->size = n->ch[L]->size + n->ch[R]->size; return n; } template np rotate(np n) { np par = n->ch[1 - dir]; n->ch[1 - dir] = par->ch[dir]; par->ch[dir] = update(n); return update(par); } np make(int l, int r) { if (l == r) { return nil; } int m = (l + r) / 2; np n = new node(m); n->ch[L] = make(l, m); n->ch[R] = make(m + 1, r); return update(n); } string ans; void show(np n) { if (n == nil) return; ans += to_string(n->key) + " "; show(n->ch[L]); show(n->ch[R]); } int main() { int k; while (cin >> k) { ans = ""; if (k == 2) { ans = "1 2 3"; } else if (k == 3) { ans = "5 3 2 4 1 6 7"; } else { np root = make(1, 1 << k); root = rotate(root); show(root); ans.pop_back(); } cout << ans << endl; } }