// // https://yukicoder.me/submissions/118725 // // 昔のgetsが火を吹いたため // #pragma GCC optimize ("O3") #pragma GCC target ("avx") #include "bits/stdc++.h" // define macro "/D__MAI" using namespace std; typedef long long int ll; #define xprintf(fmt,...) fprintf(stderr,fmt,__VA_ARGS__) #define debugv(v) {printf("L%d %s > ",__LINE__,#v);for(auto e:v){cout< ",__LINE__,#m);for(int x=0;x<(w);x++){cout<<(m)[x]<<" ";}cout<\n",__LINE__,#m);for(int y=0;y<(h);y++){for(int x=0;x<(w);x++){cout<<(m)[y][x]<<" ";}cout< ostream& operator <<(ostream &o, const pair p) { o << "(" << p.first << ":" << p.second << ")"; return o; } template inline size_t argmin(iterator begin, iterator end) { return distance(begin, min_element(begin, end)); } template inline size_t argmax(iterator begin, iterator end) { return distance(begin, max_element(begin, end)); } template T& maxset(T& to, const T& val) { return to = max(to, val); } template T& minset(T& to, const T& val) { return to = min(to, val); } mt19937_64 randdev(8901016); inline ll rand_range(ll l, ll h) { return uniform_int_distribution(l, h)(randdev); } #ifdef __MAI #define getchar_unlocked getchar #define putchar_unlocked putchar #endif #ifdef __VSCC #define getchar_unlocked _getchar_nolock #define putchar_unlocked _putchar_nolock #endif namespace { #define isvisiblechar(c) (0x21<=(c)&&(c)<=0x7E) class MaiScanner { public: template void input_integer(T& var) { var = 0; T sign = 1; int cc = getchar_unlocked(); for (; cc<'0' || '9'>(int& var) { input_integer(var); return *this; } inline MaiScanner& operator>>(long long& var) { input_integer(var); return *this; } inline MaiScanner& operator>>(string& var) { int cc = getchar_unlocked(); for (; !isvisiblechar(cc); cc = getchar_unlocked()); for (; isvisiblechar(cc); cc = getchar_unlocked()) var.push_back(cc); return *this; } template void in(IT begin, IT end) { for (auto it = begin; it != end; ++it) *this >> *it; } }; } MaiScanner scanner; string maze[100]; int height, width; int sx, sy, gx, gy; int main() { int i, j, k, l; scanner >> height >> width; scanner >> sy >> sx >> gy >> gx; // (゚д゚) sx--; sy--; gx--; gy--; for (i = 0; i> (maze[i]); } queue> q; q.push({sy, sx}); int x, y, hi; while (!q.empty()) { auto& v = q.front(); x = v[1]; y = v[0]; hi = maze[y][x]; q.pop(); //printf("%d %d %c\n",x,y,maze[y][x]); maze[y][x] = 'g'; if (y == gy && x == gx) { cout << "YES" << endl; return 0; } if (0