using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Numerics; using System.Text; using static System.Math; using static System.Linq.Enumerable; using static Extentions; public static class Program { public static void Solve() { const int wMax = 1000000; var (n, k) = (I, I); var ft = new FenwickTree(wMax + 1, Group.Sum_Int32); Repeat(n, () => { var w = I; if (w > 0 && ft[w, wMax] < k) ft[w]++; if (w < 0 && ft[-w] > 0) ft[-w]--; }); Console.WriteLine(ft.ConcatTo(wMax)); } #region Scanners static Scanner _scanner; static char C => _scanner.NextChar(); static string S => _scanner.NextString(); static int I => _scanner.NextInt(); static long L => _scanner.NextLong(); static BigInteger B => _scanner.NextBigInteger(); static double D => _scanner.NextDouble(); static decimal M => _scanner.NextDecimal(); #endregion public static void Main() { var sw = new StreamWriter(Console.OpenStandardOutput()); sw.NewLine = "\n"; #if DEBUG sw.AutoFlush = true; Console.SetError(sw); #else sw.AutoFlush = false; #endif Console.SetOut(sw); _scanner = new Scanner(Console.OpenStandardInput()); Solve(); Console.Out.Flush(); } } public static partial class Extentions { } #region Library // not tested public class Scanner { private readonly Stream _stream; private const int _bufferSize = 1024; private readonly byte[] _buf = new byte[_bufferSize]; private int _len, _ptr; public Scanner(Stream stream) { _stream = stream; } public byte ReadByte() { if (_ptr >= _len) { _len = _stream.Read(_buf, 0, 1024); _ptr = 0; } return _buf[_ptr++]; } public char ReadChar() => (char)ReadByte(); public string ReadLine() { var r = new StringBuilder(); if (_ptr == 0) r.Append(ReadChar()); for (; _ptr < _len; _ptr++) r.Append((char)_buf[_ptr]); return r.ToString(); } public char NextChar() => char.Parse(NextString()); public string NextString() { var r = new StringBuilder(); var b = ReadChar(); while (b != ' ' && b != '\n') { r.Append(b); b = ReadChar(); } return r.ToString(); } public int NextInt() => (int)NextLong(); public long NextLong() { var r = 0L; var b = ReadByte(); var n = b == '-'; if (n) b = ReadByte(); while (b != ' ' && b != '\n') { r = r * 10 + b - '0'; b = ReadByte(); } return n ? -r : r; } public BigInteger NextBigInteger() { var r = new BigInteger(); var b = ReadByte(); var n = b == '-'; if (n) b = ReadByte(); while (b != ' ' && b != '\n') { r = r * 10 + b - '0'; b = ReadByte(); } return n ? -r : r; } public double NextDouble() { var i = 0L; var b = ReadByte(); var n = b == '-'; if (n) b = ReadByte(); while (b != '.') { i = i * 10 + b - '0'; b = ReadByte(); } b = ReadByte(); var f = 0L; var p = 0; while (b != ' ' && b != '\n') { f = f * 10 + b - '0'; b = ReadByte(); p++; } var r = i + (double)f / Pow(10, p); return n ? -r : r; } public decimal NextDecimal() => decimal.Parse(NextString()); public T Next(Func parser) => parser(NextString()); } public class Monoid { public Monoid(T unit, Func append) { this.Unit = unit; this.Append = append; } public T Unit { get; } public Func Append { get; } } public static class Monoid { public static Monoid Create(T unit, Func append) => new Monoid(unit, append); public static Monoid Sum_Int32 => new Monoid(0, (x, y) => x + y); public static Monoid Min_Int32 => new Monoid(int.MaxValue, Min); public static Monoid Max_Int32 => new Monoid(int.MinValue, Max); } public class Group : Monoid { public Group(T unit, Func append, Func invert) : base(unit, append) { this.Invert = invert; } public Func Invert { get; } } public static class Group { public static Group Create(T unit, Func append, Func invert) => new Group(unit, append, invert); public static Group Sum_Int32 => new Group(0, (x, y) => x + y, x => -x); } public class FenwickTree : IEnumerable, IReadOnlyList { private readonly T[] _tree; private readonly Monoid _monoid; private readonly Group _group; public FenwickTree(int length, Monoid monoid) { _tree = Repeat(monoid.Unit, length + 1).ToArray(); _monoid = monoid; } public FenwickTree(int length, Group group) : this(length, (Monoid)group) { _group = group; } public FenwickTree(IEnumerable collection, Monoid monoid) { var count = collection.Count(); _monoid = monoid; _tree = new T[count + 1]; collection.ForEach((x, i) => { _tree[i + 1] = x; }); for (var i = 1; i < count; i++) { var j = i + (i & -i); if (j < count) _tree[j] = monoid.Append(_tree[j], _tree[i]); } } public FenwickTree(IEnumerable collection, Group group) : this(collection, (Monoid)group) { _group = group; } public int Length => _tree.Length - 1; int IReadOnlyCollection.Count => this.Length; public T this[int i] { get => this[i, i]; set => this.AppendAt(i, _group.Append(value, _group.Invert(this[i]))); } public T this[int i, int j] { get { var r = _group.Unit; j++; for (; j > i; j -= j & -j) r = _group.Append(r, _tree[j]); for (; i > j; i -= i & -i) r = _group.Append(r, _group.Invert(_tree[i])); return r; } } public IEnumerator GetEnumerator() { for (var i = 0; i < this.Length; i++) yield return ConcatTo(i); } IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator(); public T ConcatTo(int i) { var r = _monoid.Unit; for (i++; i > 0; i -= i & -i) r = _monoid.Append(r, _tree[i]); return r; } public void AppendAt(int i, T value) { for (i++; i <= this.Length; i += i & -i) _tree[i] = _monoid.Append(_tree[i], value); } } public static partial class Extentions { [DebuggerStepThrough] public static void Assert(bool condition) { if (!condition) throw new Exception("Assertion failed"); } public static string AsString(this IEnumerable source) => new string(source.ToArray()); public static void ForEach(this IEnumerable source, Action action) { foreach (var item in source) action(item); } public static void ForEach(this IEnumerable source, Func func) { foreach (var item in source) func(item); } public static void ForEach(this IEnumerable source, Action action) { var i = 0; foreach (var item in source) action(item, i++); } public static void ForEach(this IEnumerable source, Func func) { var i = 0; foreach (var item in source) func(item, i++); } public static void Repeat(int count, Action action) { for (var i = 0; i < count; i++) action(); } public static void Repeat(int count, Action action) { for (var i = 0; i < count; i++) action(i); } public static IEnumerable Repeat(Func func) { for (var i = 0; ; i++) yield return func(); } public static IEnumerable Repeat(int count, Func func) { for (var i = 0; i < count; i++) yield return func(); } public static IEnumerable Repeat(Func func) { for (var i = 0; ; i++) yield return func(i); } public static IEnumerable Repeat(int count, Func func) { for (var i = 0; i < count; i++) yield return func(i); } public static void Swap(ref T x, ref T y) { var tmp = x; x = y; y = tmp; } public static (T1[], T2[]) Unzip(this ICollection<(T1, T2)> source) { var ts1 = new T1[source.Count]; var ts2 = new T2[source.Count]; var i = 0; foreach (var (t1, t2) in source) { ts1[i] = t1; ts2[i] = t2; i++; } return (ts1, ts2); } public static (T1[], T2[], T3[]) Unzip(this ICollection<(T1, T2, T3)> source) { var ts1 = new T1[source.Count]; var ts2 = new T2[source.Count]; var ts3 = new T3[source.Count]; var i = 0; foreach (var (t1, t2, t3) in source) { ts1[i] = t1; ts2[i] = t2; ts3[i] = t3; i++; } return (ts1, ts2, ts3); } public static (T1[], T2[], T3[], T4[]) Unzip(this ICollection<(T1, T2, T3, T4)> source) { var ts1 = new T1[source.Count]; var ts2 = new T2[source.Count]; var ts3 = new T3[source.Count]; var ts4 = new T4[source.Count]; var i = 0; foreach (var (t1, t2, t3, t4) in source) { ts1[i] = t1; ts2[i] = t2; ts3[i] = t3; ts4[i] = t4; i++; } return (ts1, ts2, ts3, ts4); } public static IEnumerable Zip(this IEnumerable first, IEnumerable second, IEnumerable thrid, Func resultSelector) { using (var e1 = first.GetEnumerator()) using (var e2 = second.GetEnumerator()) using (var e3 = thrid.GetEnumerator()) { while (e1.MoveNext() && e2.MoveNext() && e3.MoveNext()) yield return resultSelector(e1.Current, e2.Current, e3.Current); } } public static IEnumerable Zip(this IEnumerable first, IEnumerable second, IEnumerable thrid, IEnumerable fourth, Func resultSelector) { using (var e1 = first.GetEnumerator()) using (var e2 = second.GetEnumerator()) using (var e3 = thrid.GetEnumerator()) using (var e4 = fourth.GetEnumerator()) { while (e1.MoveNext() && e2.MoveNext() && e3.MoveNext() && e4.MoveNext()) yield return resultSelector(e1.Current, e2.Current, e3.Current, e4.Current); } } } #endregion