#define _CRT_SECURE_NO_WARNINGS #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; #define Ma_PI 3.141592653589793 #define eps 0.00000001 #define LONG_INF 3000000000000000000 #define GOLD 1.61803398874989484820458 #define MAX_MOD 1000000007 #define REP(i,n) for(long long i = 0;i < n;++i) #define seg_size 524288 int main() { int n; cin >> n; REP(i, n) { string s; cin >> s; cout << s; } cout << endl; return 0; } /* #define _CRT_SECURE_NO_WARNINGS #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; #define Ma_PI 3.141592653589793 #define eps 0.00000001 #define LONG_INF 3000000000000000000 #define GOLD 1.61803398874989484820458 #define MAX_MOD 1000000007 #define REP(i,n) for(long long i = 0;i < n;++i) #define seg_size 524288 static uint32_t x = 1; static uint32_t y = 111; static uint32_t z = 222; static uint32_t w = 333; uint32_t xor128(void) { uint32_t t; t = x ^ (x << 11); x = y; y = z; z = w; return w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)); } int x_move[4] = { 1,0,-1,0 }; int y_move[4] = { 0,1,0,-1 }; class Grid { public: int known_grid[10000][10000] = {}; int start_up(long long seed) { x = seed; y = 111; z = 222; w = 333; now_x = 1; now_y = 1; for (int i = 1;i <= grid_size_x;++i) { for (int q = 1;q <= grid_size_y;++q) { grid[i][q] = ((rand() % 3)/2); fail[i][q] = 0; known_grid[i][q] = 2; } } for (int i = 0;i <= max(grid_size_x, grid_size_y) + 1;++i) { grid[i][0] = 1; grid[0][i] = 1; grid[grid_size_x + 1][i] = 1; grid[i][grid_size_y + 1] = 1; known_grid[i][0] = 1; known_grid[0][i] = 1; known_grid[grid_size_x + 1][i] = 1; known_grid[i][grid_size_y + 1] = 1; } grid[1][1] = 0; grid[grid_size_x][grid_size_y] = 0; queue> wow; wow.push(make_pair(1, 1)); while (wow.empty() == false) { pair now = wow.front(); wow.pop(); if (fail[now.first - 1][now.second] == 0 && grid[now.first - 1][now.second] == 0) { fail[now.first - 1][now.second] = 1; wow.push(make_pair(now.first - 1, now.second)); } if (fail[now.first + 1][now.second] == 0 && grid[now.first + 1][now.second] == 0) { fail[now.first + 1][now.second] = 1; wow.push(make_pair(now.first + 1, now.second)); } if (fail[now.first][now.second-1] == 0 && grid[now.first][now.second-1] == 0) { fail[now.first][now.second-1] = 1; wow.push(make_pair(now.first, now.second-1)); } if (fail[now.first][now.second + 1] == 0 && grid[now.first][now.second + 1] == 0) { fail[now.first][now.second + 1] = 1; wow.push(make_pair(now.first, now.second + 1)); } } if (fail[grid_size_x][grid_size_y] == false) { start_up(seed + 1); } now_y = 0; make_move(2); moved = 0; started = 1; known_grid[1][1] = 0; return 0; } int make_move(int n) {//n={0,1,2,3},move={L,U,R,D} moved++; if (n == 0) { now_y--; } else if (n == 1) { now_x--; } else if (n == 2) { now_y++; } else { now_x++; } if (grid[now_x][now_y] == 1) { //cout << "無効" << endl; if (n == 0) { now_y++; } else if (n == 1) { now_x++; } else if (n == 2) { now_y--; } else { now_x--; } } for (int i = 0;i < 4;++i) { int foo = 0; for (int q = 1;foo == 0;++q) { now_x += q*x_move[i]; now_y += q*y_move[i]; if (now_x == grid_size_x&&now_y == grid_size_y) { //cout << "Score:" << moved+q << endl; final_ans += moved + q; started = 0; } if (grid[now_x][now_y] == 1) { known_grid[now_x][now_y] = 1; foo = 1; } else { known_grid[now_x][now_y] = 0; } now_x-= q*x_move[i]; now_y -= q*y_move[i]; } } for (int i = 0;i <= grid_size_x + 1;++i) { for (int q = 0;q <= grid_size_y + 1;++q) { if (now_x == i&&now_y == q) { cout << "Y"; } else if(i == grid_size_x && q == grid_size_y){ cout << "G"; } else if (known_grid[i][q] == 1) { cout << "#"; } else if (known_grid[i][q] == 0) { cout << " "; } else if (known_grid[i][q] == 2) { cout << "?"; } } cout << endl; } cout << endl; return 0; } int move_up() { make_move(1); return 0; } int move_left() { make_move(0); return 0; } int move_right() { make_move(2); return 0; } int move_down() { make_move(3); return 0; } int now_x = 1; int now_y = 1; int started = 0; long long final_ans = 0; private: int moved = 0; const int grid_size_x = 5; const int grid_size_y = 5; int grid[1000][1000] = {}; int fail[1000][1000] = {}; }; auto grid = new Grid; int visited[2000][2000] = {}; int dfs(int x, int y) { if (visited[x + 1][y] == 0&&grid -> known_grid[x+1][y] == 0) { visited[x + 1][y] = true; grid->move_down(); if (grid->started == 0) return 1; int wow = dfs(x + 1, y); if (wow == 1) return 1; grid->move_up(); } if (visited[x - 1][y] == 0 && grid->known_grid[x - 1][y] == 0) { visited[x - 1][y] = true; grid->move_up(); if (grid->started == 0) return 1; int wow = dfs(x - 1, y); if (wow == 1) return 1; grid->move_down(); } if (visited[x][y + 1] == 0 && grid->known_grid[x][y + 1] == 0) { visited[x][y + 1] = true; grid->move_right(); if (grid->started == 0) return 1; int wow = dfs(x, y + 1); if (wow == 1) return 1; grid->move_left(); } if (visited[x][y - 1] == 0 && grid->known_grid[x][y - 1] == 0) { visited[x][y - 1] = true; grid->move_left(); if (grid->started == 0) return 1; int wow = dfs(x, y - 1); if (wow == 1) return 1; grid->move_right(); } return 0; } int main() { int seed; int now_x = 0, now_y = 0; long long mew = 0; while (mew <= 1000000) { int tmp; cin >> tmp; if (grid->started == 0) { now_x = 1; now_y = 1; mew += 100; grid->start_up(tmp); for (int i = 0;i <= 100;++i) { for (int q = 0;q <= 100;++q) { visited[i][q] = 0; } } if (mew % 10000 == 0) { cout << grid->final_ans/(mew/10) << endl; } } visited[1][1] = true; dfs(1, 1); } int tmp; cin >> tmp; return 0; } */