import std.algorithm, std.conv, std.range, std.stdio, std.string; void main() { mixin Geom!real; auto rd = readln.split.to!(real[]), c = rd[0], d = rd[1]; auto l1 = Line(3.0/4, 2.0/7, -c); auto l2 = Line(1.0/4, 5.0/7, -d); auto p = intersect(l1, l2); if (p.x >= 0 && p.y >= 0) writefln("%.7f", p.x * 1000 + p.y * 2000); else if (p.y < 0) writefln("%.7f", d * 4 * 1000); else writefln("%.7f", c * 7 / 2 * 2000); } template Geom(T, T eps = T(10) ^^ (-10)) { import std.math; struct Point { T x, y; auto isNaN() { return x.isNaN || y.isNaN; } } struct Line { T a, b, c; auto isNaN() { return a.isNaN || b.isNaN || c.isNaN; } } auto dist(Point p1, Point p2) { return ((p1.x - p2.x) ^^ 2 + (p1.y - p2.y) ^^ 2).sqrt; } auto dist(Point p, Line l) { return (l.a * p.x + l.b * p.y + l.c).abs / (l.a ^^ 2 + l.b ^^ 2).sqrt; } auto intersect(Line l1, Line l2) { auto det = l1.a * l2.b - l1.b * l2.a; if (det.abs < eps) return Point(T.nan, T.nan); auto x = (l1.b * l2.c - l2.b * l1.c) / det; auto y = (l2.a * l1.c - l1.a * l2.c) / det; return Point(x, y); } auto bisector(Point p1, Point p2) { auto a = p2.x - p1.x; auto b = p2.y - p1.y; auto c = (p1.x ^^ 2 - p2.x ^^ 2 + p1.y ^^ 2 - p2.y ^^ 2) / 2; if (a.abs < eps && b.abs < eps) return Line(T.nan, T.nan, T.nan); return Line(a, b, c); } auto bisector(Line l1, Line l2) { auto d1 = (l1.a ^^ 2 + l1.b ^^ 2).sqrt; auto d2 = (l2.a ^^ 2 + l2.b ^^ 2).sqrt; Line[] r; auto a3 = l1.a * d2 - l2.a * d1; auto b3 = l1.b * d2 - l2.b * d1; auto c3 = l1.c * d2 - l2.c * d1; if (a3.abs >= eps || b3.abs >= eps) r ~= Line(a3, b3, c3); auto a4 = l1.a * d2 + l2.a * d1; auto b4 = l1.b * d2 + l2.b * d1; auto c4 = l1.c * d2 + l2.c * d1; if (a4.abs >= eps || b4.abs >= eps) r ~= Line(a4, b4, c4); return r; } }