#include using namespace std; typedef long long signed int LL; typedef long long unsigned int LU; #define incID(i, l, r) for(int i = (l) ; i < (r); i++) #define incII(i, l, r) for(int i = (l) ; i <= (r); i++) #define decID(i, l, r) for(int i = (r) - 1; i >= (l); i--) #define decII(i, l, r) for(int i = (r) ; i >= (l); i--) #define inc(i, n) incID(i, 0, n) #define inc1(i, n) incII(i, 1, n) #define dec(i, n) decID(i, 0, n) #define dec1(i, n) decII(i, 1, n) #define inII(v, l, r) ((l) <= (v) && (v) <= (r)) #define inID(v, l, r) ((l) <= (v) && (v) < (r)) #define PB push_back #define EB emplace_back #define MP make_pair #define FI first #define SE second #define PQ priority_queue #define ALL(v) v.begin(), v.end() #define RALL(v) v.rbegin(), v.rend() #define FOR(it, v) for(auto it = v.begin(); it != v.end(); ++it) #define RFOR(it, v) for(auto it = v.rbegin(); it != v.rend(); ++it) template bool setmin(T & a, T b) { if(b < a) { a = b; return true; } else { return false; } } template bool setmax(T & a, T b) { if(b > a) { a = b; return true; } else { return false; } } template bool setmineq(T & a, T b) { if(b <= a) { a = b; return true; } else { return false; } } template bool setmaxeq(T & a, T b) { if(b >= a) { a = b; return true; } else { return false; } } template T gcd(T a, T b) { return (b == 0 ? a : gcd(b, a % b)); } template T lcm(T a, T b) { return a / gcd(a, b) * b; } // ---- ---- struct Frac { LL p, q; Frac() { }; Frac(LL pp, LL qq = 1) { if(qq < 0) { pp *= -1; qq *= -1; } LL d = gcd(pp, qq); p = pp / d; q = qq / d; } bool operator< (const Frac & obj) const { return p * obj.q < obj.p * q; } bool operator> (const Frac & obj) const { return p * obj.q > obj.p * q; } bool operator<=(const Frac & obj) const { return p * obj.q <= obj.p * q; } bool operator>=(const Frac & obj) const { return p * obj.q >= obj.p * q; } bool operator==(const Frac & obj) const { return p * obj.q == obj.p * q; } bool operator!=(const Frac & obj) const { return p * obj.q != obj.p * q; } Frac operator+ (const Frac & obj) const { return Frac(p * obj.q + obj.p * q, q * obj.q); } Frac operator- (const Frac & obj) const { return Frac(p * obj.q - obj.p * q, q * obj.q); } Frac operator* (const Frac & obj) const { return Frac(p * obj.p, q * obj.q); } Frac operator/ (const Frac & obj) const { return Frac(p * obj.q, q * obj.p); } }; int n; Frac x[3], y[3]; bool g(Frac t) { Frac l[3]; inc(i, 3) { l[i] = x[i] + y[i] * t; } return ((l[0] != l[2] && l[0] < l[1] && l[1] > l[2]) || (l[0] != l[2] && l[0] > l[1] && l[1] < l[2])); } int main() { cin >> n; inc(q, n) { int z; inc(i, 3) { cin >> z; x[i] = Frac(z); } inc(i, 3) { cin >> z; y[i] = Frac(z); } vector v; v.PB(Frac(0)); inc(i, 3) { int j = (i + 1) % 3; if(y[i] == y[j]) { continue; } Frac t = (x[j] - x[i]) / (y[i] - y[j]); if(Frac(0) < t) { v.PB(t); } } sort(ALL(v)); v.PB(v.back() + Frac(1)); bool f = false; inc(i, v.size() - 1) { Frac t = (v[i] + v[i + 1]) / Frac(2); f |= g(t); } cout << (f ? "YES" : "NO") << "\n"; } return 0; }